Move Over Witchblade!

DATE: 2002-07-02 21:20:36

When?the developer of Seablade sat down to create this game, he had some very?specific influences in mind. ?He wanted to find a way to bring the?excitement and 'pick up and play' feeling that old arcade games had into a?more visually stimulating world and create a flight combat game that didn't?require superhuman powers to play and beat. ?Seablade is looking to be one?of the more promising pure action titles and certainly one of the best?flight-combat games we've seen in some time. ?Watching the work-in-progress demo, we noticed some very unique?aspects of the game. ?First, piloting your ship between the air and water is?seamless. ?In a world that is mostly underwater, you'll spend a lot of time?below the waves, and the visual effects go a long way toward creating a mix of great?flight action such as we've seen in games like Sky Odyssey or Pilotwings and underwater battling?like we've rarely seen. ?A neat, genre-stretching game that we'll see on Xbox in October.

Fridtjof aka Matt Paddock
"...see that. That's fine. Just tell hime that the 'package was recieved. I don't have time to..."
- Un!d#n#!f!ed #9ent, SilverFish Team(?)