LucasArts' New Earth-Shattering Game
Product: Fracture
Company: Lucas Arts
Date: 07/17/2007
Avaliable On:

Imagine a future where America is divided between those who are pro-genetic experimentation and those who are pro-bionic research. The East coast is developing bionic advancements, but is against genetic manipulation, and the West coast is against mechanical body enhancement, but is striving to create a superior race of humans, genetically. Also, thanks to global warming, the water levels have risen, flooding the center of the United States, leaving only the East and West coasts. If you're wondering, as I was, how the coasts would remain while the center gets flooded, I can only assume it has something to do with the other technology of the age - the one that is embraced by both sides: terrain deformation.

Tectonic Weaponry, based on this terrain deformation technology, is not just yet another weapon for the battlefield, it changes the battlefield - literally - forever. There are several different types of tectonic manipulation attacks which are available, from raising the land, to lowering the land, to a spike effect that summons a tower of volcanic rock, which can lift things out of your way or, if you're quick, you can leap on top of it as it rises, to a higher vantage point. There's even a cool, torpedo-like attack that sends a directional ripple of terrain deformation energy through the ground towards your opponent; it looks much like a weaponized Bugs Bunny, but without the wrong turn at Albuquerque.

Another interesting effect of this Tectonic Weaponry is that battlefields can, by design or by chance, have almost "puzzle"-like elements, as you find the best way to use your terrain deformation technology to achieve your goals and increase your advantage over your enemies.

Fracture is being developed for the Sony PS3 and Xbox 360 and is slated for release Summer 2008.

Geck0 aka Robert Perkins

GameVortex PSIllustrated