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Gamecock Puts Their Box in a Box for You
Product: Legendary: The Box
Company: Gamecock Media
Date: 07/19/2007
Avaliable On:

Gamecock will be bringing Legendary: The Box to your PC, PS3 and 360 in the Spring of 2008. Being developed by Spark Unlimited, a studio composed of developers who worked on the first two installments of the Medal of Honor series (you know, when Medal of Honor was really, really good), Legendary hopes to break out of the done-to-death WWII FPS and move into something fresh and new. How about mythical creatures and age-old legends set in modern day New York? Hell yeah, it sounds cool because it is.

You play as Charlie Deckard, a thief of sorts who is hired by a certain professor (who, unbeknownst to Charlie, is a member of a secret society) to procure an item. The item is Pandora’s Box, however, and the professor just assumes Charlie will die while trying to get the box. Charlie lives, though, and now he is the only one who can close the box and with that, once again imprison the hordes of mythical creatures who have been unleashed upon an unsuspecting modern society.

Now, the secret society is more than pleased with the release of these beasts because it is their goal to see the world in chaos. But modern day society just isn’t ready for the hell that will be unleashed by gryphons and werewolves who’ve been locked away for thousands of years. These guys are really not happy and they aim to take it out on you and everyone around you.

So mount up your weaponry and head out into the streets to subdue the beasts and lock ‘em back up before there’s nothing left. The environments will be highly destructible as the developers hope to create a true cinematic experience in Legendary: The Box. In the gameplay I saw, werewolves began attacking from all corners in a cathedral, scaling walls and jumping directly in front of you, so you had to be quick at the draw. In another area, Gryphons were tossing cars and people around like toys. What’s more, they’d hunt you. If you got into an area where they couldn’t reach you, the A.I. would work to get at you, destroying whatever was protecting you. The experience was quite visceral indeed. From what I saw at E3, Spark is well on their way to creating a really innovative shooter that is simply different from the same thing we’ve been seeing over and over. I personally can’t wait for its release. This game is definitely one to watch for next Spring.

Psibabe aka Ashley Perkins

GameVortex PSIllustrated