Some footage of Enemy Territory: Quake Wars was shown at the press conference, but it was interesting to hear that it was created, not by id, but by Splash Damage and Nerve Software. These companies concentrated on using the already tried and tested Quake Engine on the PS3 console, as they specialize in console and gamepad-based development.
There are two combat roles, or sides: the Strogg and the Human Defence Force. This press conference was the first showing of the 360 version of this game, and it looked sweet, indeed. The thing that separates Enemy Territory: Quake Wars from previous Quake games is that you can actually play with a team to achieve objectives and make it to the top of the scoreboards with "heroic" or "supportive" roles, doing things such as achieving technical, non-combat objectives or assisting other players.
More on this title when I get some hands-on play later this week...