With Pure, Blackrock Studios (the same group behind ATV Offroad Fury and MotoGP) is attempting a bit of a balancing act. When it comes to racing games, especially those that involve tricks, there are always two groups of players. There are the hardcore purists who want an experience that is as true to life as possible, and then there are the adrenaline junkies who want to see nothing but the big stunts, physics be damned.
With Pure, the focus is on trying to blend these two play styles in a way that will please both groups of players. Tracks are full of jumps designed to give extended hang-times that are perfect for pulling off long strings of moves, which covers the arcade crowd. At the same time, the game will also have a solid feel that is more in line with the experience you’d expect with a simulation.
While in the air you’ll have an extensive trick system. All of your tricks are bound to the face buttons and each of those is tied into a meter. These meters will govern what types of tricks you can pull off. In addition, boosting will drain the meters, so you’ll have to determine when to boost and when to trick, adding to the normal racing strategies.
Another aim with Pure is to really give players an appreciation of the environments they’re racing through. All of the game’s tracks take place in the great outdoors and offer more than a few scenic views – most of which will probably come while you’re in the air. Pure is just as pretty in motion as it is in screens. Of course, hanging around to admire the view probably isn’t the best of ideas since your goal is, as always, to win. Crashing your bike is probably good for a few laughs, but it won’t help when it comes to winning.
Players will be able to choose between male and female riders and compete in 16-player races in both online and offline modes. These will include both races and freestyle trick competitions.
Pure hits stores this Fall for the PC, PS3 and 360.