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Pre-Dead Space
Product: Dead Space: Extraction
Company: EA Games
Date: 06/10/2009
Avaliable On:

Taking place before both the original Dead Space game and the animated film, Dead Space: Downfall, Dead Space: Extraction for the Wii will show players what happened soon after removing the Red Marker and unleashing the Necromorphs on the mining colony.

What is bound to make Extraction stand out (for good or ill), is the fact that it isn't your standard FPS. Instead, it takes an on-rails approach to the genre with a heavy dose of puzzles thrown in to keep it from feeling too much like an arcade game. So while you won't really be moving your character in the newly infested ship, you will have limited control over the camera and be able to decide which direction you go when presented with choices (like where a passageway branches).

Dead Space: Extraction not only introduces some new characters, like the heroine Lexine, but new weapons and enemies as well, plus you won't have to take on the Necromorphs on your own since this prequel will support drop-in/drop-out co-op. And while the graphics on the Wii aren't as good as the other systems this license has been released on, what it has to show you will still send quite a few chills down your spine, especially since the lack of any real movement control means the game can show you only what it wants to show you, and anyone who has spent time seriously watching horror movies knows that the scariest scenes aren't the ones where they show you the monsters, its the ones that hint at what's around the corner. And trust me, there is a lot of that in Dead Space: Extraction, so if you thought the first game was unnerving, this one promises to be more so.

The only thing that turned me away from this game when I played it at EA's booth was the attempt to simulate a shaky cam. It isn't that they failed, in fact, they got the effect just right. The problem I have is that it was a bit too much at times and got more unnerving than I think the developers intended, but this could also simply be a balancing issue and will get tweaked before the game's September release date.

J.R. Nip aka Chris Meyer

GameVortex PSIllustrated