Fruit-ville

Share:

In addition the Kinect-enabled version of Fruit Ninja, developer Halfbrick is also wrapping up development on a Facebook version, Fruit Ninja Frenzy.

The game, set to launch later this year, is based on the same basic fruit-slicing mechanic as other versions of the game. Fruit flies around the screen and you draw lines on the screen in an attempt to bisect the fruit, earning points. Instead of using your finger to draw lines, you’ll hold the left mouse button down while dragging the blade across the screen. Though not as elegant as the original’s touchpad method, the system works incredibly well. Fruit moves a little slower to compensate (or, at least it seemed like it was moving slower), but the system works.

Fruit Ninja Frenzy’s gameplay takes a cue from the Facebook versions of Bejeweled and Zuma. Rather than offering multiple play modes, games are sliced down to short, minute-long sessions. Your goal is still the same, though now you’re up against the clock. As with other Facebook games, you can compare your score with friends via a leaderboard and earn power-ups to help you squeeze the most out of your 60-second fruit massacre.

The power-up system works identical to the above mentioned games. Before a match you choose a power-up, referred to as Smoothies, and slot them into your game. One Smoothie makes bombs harmless, while another extends your playtime by a few seconds. Smoothies are connected to in-game purchases, though it is possible to grind your way through the system. Up to three Smoothies can be activated at any time provided you have the available slots.

Fruit Ninja Frenzy is currently undergoing beta testing and Halfbrick is planning on a slow rollout over the next few months. If you’d like to get in on the action, be sure to “Like” the game on the official Facebook fan page. You’ll get details on the game’s launch as well as a quick preview of the slicing mechanic.