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Project Highrise: Las Vegas
Score: 95%
Publisher: Kasedo Games
Developer: SomaSim
Media: Download/1
Players: 1
Genre: Simulation/God Games


What Happens in Vegas:

Las Vegas. Sin City. The Live Entertainment Capitol of the World. If you're going to try to make it in this town, you might find yourself becoming the hardest working person in showbiz...

In addition to the workaday challenges of building your own skyscraper, keeping your tenants happy and staying profitable, you'll have new challenges ahead of you if you want to create your own amazing Las Vegas resort hotel.

Of course, you'll need to add Casinos, where your guests can try their luck while contributing to your profit margin. Like other types of establishments in Project Highrise, these come in different sizes, from casinos you might expect in a small truck stop to grand, sprawling, awe-inspiring dens of dreams, where fortunes can be made or lost in the most opulent style.

When your guests do win some money, you'll want to give them the opportunity to spend their new-found wealth on big-name shows, of course, and you can, again, start small, with very intimate venues, or you can build huge venues that allow you to pack in the guests and book the heavy hitters.

However, I should mention that the most in-demand talent also have the most demands. Fame entitles, celebrity entitles absolutely. You'll need to have the appropriately appointed accommodations before you'll be able to attract anyone "A-list".


Stays in Vegas:

Now your skyscraper can be a resort hotel. When you think about Las Vegas, you might think about casinos... or you might think about the big stage productions, but perhaps the most bewildering experience is finding both of those along with an amazing assortment of shopping and dining choices... all in the resort hotel you're staying in. This is your chance to build your own vision of this experience... from the ground up.

Project Highrise: Las Vegas adds hotel rooms, allowing you to create large hotels with a bevy of rooms in various levels of splendor. Small hotel rooms demand a lesser rate, but have very few prerequisites to build, while large suites not only require more space and utilities, but you'll have to have enough varied restaurants and stores in your building before you can even build them.

Along with hotel rooms come vending machines, payphones, common areas and an interesting mix of options for building grand, multi-floor lobbies. However, with large areas, comes large headaches...


If You Can't Stand the Heat:

If you've ever actually been to Las Vegas, another thing you might recall is the heat. It can get really hot, which might be one reason so many people spend so much time in the air-conditioned casinos and resorts. This heat causes issues that skyscraper designers, such as yourself, will have to address. The large, multi-story areas, whether for casinos, lobbies or venues, require beefed up HVAC systems to manage the extra heat. So, Project Highrise: Las Vegas introduces HVAC systems as a new utility to manage. HVAC systems require one unit in the basement, but additional parts must be on the floors of your building and, worse yet, they must be located on the outer walls, which can kill a view that you were going to build a suite against. You'll need to plan carefully to make sure you have the needed HVAC output without squandering your magnificent views too much.

To turn the heat up a little more, Project Highrise: Las Vegas introduces some interesting and challenging Scenarios to test your ability to make it in Las Vegas. If you find one interesting but too challenging, you can use the "Unlimited Funds" option when starting the game to remove worries of going bust. This will prevent you from going bankrupt, but it will still be up to you to convince the big names to play your resort and to keep your restaurant tenants from closing up shop and leaving.


Get Out of the Kitchen:

Other things that come along with upscale hotels include room service, maid service and luggage service, so you can attend to your guests' every desire. All of these require special staff elevators, to provide the extra space for moving carts, equipment and luggage around - all without interfering with your guests as they make their way from the penthouse suite down to the casinos. Las Vegas has these staff elevators, but you'll have to have a front desk before you can start building them.

Of course, you'll need more than just a front desk and a lobby to call yourself a resort. You'll need to get a resort manager before you can build a venue, a high rating before you can build certain size units, and nice enough suites before you can get performers to play your venues. It's resource management and incremental growth... and you'll need to plan ahead to make sure you're not wasting your time on things that won't help you achieve your goals. (Pro tip: Save some undeveloped land next to your building so you can add a big Marquee.)

Las Vegas is DLC for Project Highrise. It requires that you own the original game and is currently selling on Steam for $6.99 USD. If you've played Project Highrise and wished you had... more, Project Highrise: Las Vegas packs a lot of content and might be just what you need to get you playing again. If you're not completely sold, go back and try the game again... there have been some recent updates even to the base game, with a Mover's Office (for moving tenants around when you really messed up with a placement choice), new types of retail and restaurant tenants and new contracts to give you some additional goals and their accompanying rewards.

Project Highrise: Las Vegas adds short term rentals/venues to the list of things you can do in your highrise, without removing any of the things that were already there, along with lots of little improvements all around. If you liked the original game, I would highly recommend Project Highrise: Las Vegas.


-Geck0, GameVortex Communications
AKA Robert Perkins
Minimum System Requirements:

Core i5 CPU, 2 GB RAM, Windows 7 or later, Integrated video (Intel HD 4000 or later), 1 GB shared memory, 500 MB Available HD Space
  Test System:

[Alienware Aurora] Intel Core i7-3820 CPU @ 3.60GHz, 16 GB dual-channel DDR3, Alienware Mainboard, Windows 10 Home 64 bit, Graphics: NVIDIA GeForce GTX 680 (4GB), Three Monitors (HP W2072a/W2082a), 500 GB Solid State Primary Hard Drive, 1000 GB Secondary Hard Drive, Logitech G402 Hyperion Fury, Logitech G710+ Mechanical Gaming Keyboard, Astro Gaming A30 Headset Black Gaming Headset, EPB Fiber 100Mb Internet Access

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