While I canít really say the same for the content housed within them, Iím impressed with the environments introduced in Destiny 2: Curse of Osiris
. The key inclusion is the planet Mercury. Its surface is home to imagery that is pulled straight out of the Egyptian history books; I suppose it is in keeping with this expansionís namesake. But things get a bit trippy when you factor in the massive Vex presence. Even more so when you discover the Infinite Forest, a self-generating labyrinth that builds itself one node after another as you progress through it. The Infinite Forest is Destiny 2
trying its hand at procedural generation Ė with mixed results. While itís neat to see elements of modern dungeon-crawling incorporated into a first person shooter (and itís not at all the first time weíve seen this), it doesnít mean all that much when there is so vanishingly little to do in these spaces. And as attractive as Mercury is, itís just too small.
Iíd be okay with a small map if it were more densely populated with meaningful, substantive content. Curse of Osiris is peppered with chores. See, I really liked Destiny 2ís Adventures. Sure, they werenít all great, but they helped develop the gameís universe. Whether youíre venturing into the unknown constructs of the Infinite Forest or blazing trails on the Jovian moon of Io, the context for your actions is paper-thin, to the point where it feels inconsequential and dishwater dull. If you like chasing waypoints and shooting all the things, there are so many superior alternatives, itíll make your head spin. If, however, you need something brand new and feel like you need to pay more money than usual for it, Curse of Osiris has you covered.
The level cap has increased to 25; if you drill straight through the main story content, you should hit that cap the second you finish the final encounter. Additionally, if youíre averse to grinding and still want to see Destiny 2ís launch raid, youíll probably get enough new gear to breach the required Power threshold. But if you're miffed at the way that the Eververse and Bright Engrams are undermining certain elements of Destiny 2's progression systems, you likely won't feel any better about it now.
Destiny 2: Curse of Osiris does feature one novel concept that will probably return in future releases. The Raid Lair aims to hit a very particular sweet spot: all the complexity and challenge of a Raid, but with the comparative brevity of a Strike. Eater of Worlds is the first experiment with this kind of mission design, and as you can probably guess, itís set on Leviathan.
If you want some more Crucible arenas, this gives you a couple of new ones: Pacifica and Radiant Cliffs. They're attractive, but not enough to elevate Destiny 2's PvP destination past the dull status quo it has championed for three years now.