This system is no longer just a way to play games. With it?s built-in wireless abilities and PictoChat, the Nintendo DS is also a communication device. It isn?t hard to see some developer writing an application for the DS that isn?t a game, but more of a simplistic browser to get news, sports scores, check email, or other Internet options in formats similar to MSN Direct.
The PictoChat system built into the OS is easy to use and lets you communicate with any other DS in a 65-foot radius. You can either type what you want to say by tapping the keys with the stylus, or you can draw on the screen and send your message. There are four chat rooms that can each hold 16 chatters at a time. The keyboard is more than your standard QWERTY input device. With a tap of the stylus, you can use accented-letters (the extended ASCII letters), Japaneses characters, or emoticons and symbols (including icons for each of the DS? buttons).
The other function of the Nintendo DS? wireless systems is the multiplayer abilities. Multiplayer DS games come in two flavors: Single-Card Download Play and Multi-Card Download Play. In Single-Card Play, all you need is one copy of the game. The DS that has the game becomes the host, and the other systems get the game data from there. The Multi-Card Play requires that every participating gamer have a copy.
The DS also sports stereo speakers, a built-in mic, and a headphone jack (guess they learned from the GBA SP).