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Panther DC
Score: 85%
Developer: MadCatz


Function:

The Panther DC is both a flightstick-type controller and a trackball. The flightstick will work with any game that supports the standard Dreamcast controller (read: any game), whereas the trackball will only work with games that specifically support the Panther. There is a single VMU-type port on the back of the controller, where you can plug in either a VMU or a Jump Pack. The stick itself has two hats on the top that act as the digital pad when in 'standard' mode, two buttons on the face and two on the 'trigger' side. The trackball has three buttons surrounding it that mirror most of the flightstick buttons when in 'standard' mode. All bets are off in the special mode, however, as the game has specific control schemes depending on the game. The idea is to use the trackball and flightstick combination in such games as first-person shooters and flight simulations.

Performance:

Unfortunately, because of the fact that the Panther is a non-standard controller, very few games support the enhanced mode. I don't own any that do, although the upcoming titles Half-Life and Unreal Tournament are both supposed to support the trackball-and-flightstick combination. When I get my hands on a game that uses the 'ball, I'll update this review. Until then, I can comment on what -does- work in other titles.

[As a side note, when you toggle the switch to the Panther mode, a really cool light shines through the translucent trackball. Nice effect.]

The Panther is a flightstick, and a solid one at that. I use it almost exclusively when I play StarLancer, which is one of the games that it touts supporting. Of course, that's really a misnomer -- the game doesn't support the Panther mode, and you simply use the standard mode of the controller.

This is where you'll come into the first problem with the controller. While for the most part, the button mappings are extremely intelligent -- trigger fires, secondary trigger fires missiles -- a few things, like bringing up one of the menus in StarLancer, are extremely inconvenient. The buttons near the trackball are mapped to the triggers again and one of the X/Y buttons. I think that this double-mapping of triggers is unnecessary, as it's easy enough to hit them with your right hand. This made a few things more difficult than they should have been. I realize that this isn't any real fault of MadCatz, since games use their own key mappings (which can often be changed), but it's something to be aware of.

The replacement shoulder buttons, which are where your right thumb will rest, take a little getting used to as well. They're certainly usable, but they take some practice to get to where you're comfortable with using them.

There are a few things that bothered me, though. The non-flightstick buttons felt a little flaky, especially the start button. They barely depress, and I have a feeling that a little too much use and they'll stop registering much of anything. I just didn't like the 'feel' of them. And the fact that the controller has only one VMU-style port is a glaring oversight. Almost every game made nowadays supports the VMU and the Jump Pack, and when you have to choose between one and the other, you'll have to go with the VMU. This is an irritatant.

The controller is also supposed to be comfortable on your lap, but you may find that after extended play-sessions, it just doesn't sit right. Of course, other people's laps may vary.

That's not to say that this is a bad controller. It's a bit imprecise, but so is every flightstick. It does what it's meant to do, though, and it does it quite well.


Features:
  • Combination flightstick and trackball device
  • Dual hats on flightstick for games that support it
  • Two modes -- a standard mode for non-enhanced games, and a Panther mode for games that support the c
  • One VMU/Jump Pack slot
  • Pretty translucent trackball for your lighting pleasure
  • Looks awe-inspiring sitting next to your Dreamcast

Drawbacks & Problems::

Having only one port is both irritating and confusing. Would it have been that hard to add another one, off-center, or make them both off-center? The flightstick isn't the most precise I've ever used, but it's a lot better than most. The cable is, of course, too short for me, but most people won't have a problem with it. Not enough games support the trackball, so don't get your hopes up for a brand-new gaming experience with every title. And it may bestow an unfair advantage in you over the poor folks still using the standard Dreamcast controllers. (That's not too terrible of a drawback, though, is it?)

Once more games support it, the MadCatz Panther DC will be a fantastic controller that everyone should have. As it is, it's a solid flightstick with only a few minor problems. If you're a bit into StarLancer or even Armada, you should definitely consider getting one of these. The rest of us can either pick up something that may well become an essential part of the Dreamcast hardware library, or wait until a few more things support it.


-Sunfall to-Ennien, GameVortex Communications
AKA Phil Bordelon

Multiplatform VRC-1 Sega Dreamcast Dreamcast Extension Cord

 
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