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Score:
9.5
/10
Company of Origin:
Datel
Type of Device:
Game Enhancer
Function:
I remember when the Game Genie came out for the GameBoy (that's right
I said GameBoy, not GameBoy Pocket or GameBoy Color. I said GameBoy, you
know that large gray block of plastic and circuits that worked your upper
body every time you wanted to play a game on it), and I thought that this
large device that almost doubled the weight of the GameBoy was a marvel.
'Now I can win all of those games that I keep dying in', I said. Well, there
is a new game enhancement system out for the GameBoy Advance and GameBoy
Advance SP, the Action Replay by Datel.
This device plugs into your GameBoy Advance where you would normally insert
the game cartridge, and then you insert the game into it. While playing the
game of your choice, provided it is one of the hundreds of games supported
by the Action Replay, you can open up all levels, play with infinite
health or never run out of ammo. This is a great advantage in many games or
a good thing to use in an area that you are finding unusually difficult.
Performance:
I was amazed by the wide range of games that the Action Replay
supports. I found that most of the games in my GameBoy Advance collection
were on the list. And after ripping open the package and playing with those
for a few hours, I went to the product's website, www.codejunkies.com to see if there were any codes that weren't
in the database that came with the Action Replay. Low and behold, I
found several more games that I had, like Metroid Fusion, a game that
has been thoroughly whipping my ass when I go up against the final boss.
I took the opportunity to try the Action Replay out on
Metroid, and was quite pleased. I restarted my saved game and went
after the SAX (the evil copy of Samus and the main villain in this game),
and before long I had beaten the beast (something I was only able to do once
before). When I went to the final boss though, a fully-grown Omega Stage
Metroid, I was caught in a dilemma. I had to lose almost all of my health to
actually beat the game. So after some deliberation I turned off the
Action Replay, took the hit and dropped down to one unit of health,
but I was surprised when turning the Action Replay back on. I then
regained every drop of life and beat the game.
I also tested the Action Replay on games like Sonic Advance
and Bionicle, and was very satisfied by the variety of codes and how
well they worked in the games. There are also codes for games like
Pokemon Sapphire/Ruby, as well as the many Yu-Gi-Oh games out
there.
The Action Replay adds very little weight to the hand-held (unlike
the original Game Genie) and will stay out of the way, well mostly.
If you are using a GameBoy Advance, then you won't have any problems, but if
you are sporting an SP, then the Action Replay cartridge might get in
the way a little, but not enough to pose much of a problem.
Features:
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Preloaded with loads of cheats for the latest and
greatest games
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New cheats can be easily added and saved
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Colorful hi-resolution graphics
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Includes link cable and software - download new cheat
codes and games via the Internet
Drawbacks & Problems:
I only had a couple of irks with the Action Replay and they can
mostly be attributed to my personal impatience. The software that is
available with the device, a database system for managing your codes and
making sure you have the most updated versions, was fairly straightforward.
But I found it slightly annoying that every single time I wanted to view the
GBA's database of codes, (not the ones stored on my PC, but the ones inside
the Action Replay cartridge itself), the software had to download all
of the information from the cartridge which would take several minutes (even
over the USB link cable provided by Datel).
My advice to keep this from becoming too much of a problem is when you first
start up the GameBoy Advance with the Action Replay inside it, delete
the codes for the games that either you don't have or don't ever plan on
getting. After doing this, the amount of time it takes to download the code
information from the cartridge is greatly reduced.
Another annoyance with the system, and again I think this has more to do
with impatience, was when manually entering a code (on the GBA) it became
very tedious having to move around the virtual keyboard to enter names of
games and codes. This was very time consuming.
Also, Action Replay works only with GameBoy Advance games, the system
does not recognize GameBoy Color or original GameBoy games (that isn't to
say that it won't allow you to play them, it just won't have any cheats for
them), but according to Datel, this is 'to make the experience all that
better for the GameBoy Advance gamers.'
If you have a wide variety of GBA games, and many of them are beating you to
a pulp, the Action Replay is a good buy. It will allow you to get
past many of the difficult parts of games, and it can be turned on and off
if you feel you want to make it through a certain area without the crutch.
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