First off, your customizable character is almost as agile as the Pilots from
Titanfall. So naturally, movement is key; there’s no cover system, and for good reason. The OD’d (as they’re called) are legion, and if you’re caught on the ground for too long, you’re going to get killed. He/she can run on walls, grind and hang onto ziplines and powerlines, and launch into the air with reckless abandon.
Sunset City is littered with traps and opportunities for killing and staying mobile, and this is actually key to the gameplay, which is designed to remain fast and furious throughout. As you string together a variety of different kinds of kills while staying mobile, your Style Meter is increased. And as your Style Meter builds tier by tier, your Amps will activate. These modifiers come in different flavors: vanity, character, weapon, and epic. Vanity Amps are aesthetic in nature, Character Amps provide special abilities, Weapon Amps add a different layer of devastating functionality to your killing implements, Melee Amps add a new dimension to your most basic of attacks, and Epic Amps... well, let's just say that they live up to the title.