Borderlands: The Pre-Sequel! – Claptastic Voyage is a flight of fancy along the same lines as
Tiny Tina’s Assault on Dragon’s Keep. It’s entirely self-contained, plays by its own rules, and mostly plays to the core game’s strengths. The high points are the writing, environments, and enemy design; the low points are the sometimes iffy level design and the loot, which is of inconsistent quality. But the novelty doesn’t wear off at any point over the course of your journey.
So you venture forth into the quagmire of questionable programming that constitutes every aspect of Claptrap’s personality, fighting bugs, glitches, and other assorted computer-themed baddies. Viruses attack with ferocity, bugs blast you from the air, and adware bots spam weapon advertisements over your HUD. It’s great stuff. The writing is excellent as usual, and there are several references to earlier adventures. Remember Overlook, the cliffside town wracked by skull-shivers and a certain clock-obsessed misogynist named Dave? Perhaps the best mission in Claptastic Voyage involves reliving Claptrap’s memories of a certain event in Overlook. The problem is that the memory has been suppressed and edited, Harry Potter-style. This quest line is the highlight of this campaign, due to how imaginative and straight up bonkers it is.