The big payoff in
Armikrog is the window dressing, those luscious claymation graphics. Well, luscious might be a weird term compared to what comes to mind in our 4K, hyperpowered GPU world, but where clay-based graphics are concerned,
Armikrog does not disappoint. It’s sure to please fans of
Earthworm Jim and
Neverhood –the spiritual ancestors of
Armikrog – and it certainly stands out against a flurry of games sporting cel-shading, pixel graphics, and other popular design conventions. It’s not likely that we’ll see stop-motion or clay-based animation take off in popularity due to the labor involved, but kudos to the team for pulling this off.
There’s a strong cinematic aspect to Armikrog that’s pretty typical of adventure and point-and-click games. It’s less free-ranging, open-world exploration and more about solving a series of puzzles to unlock new paths. Along the way, you’ll frequently trigger scenes where you get to watch the story unfold. Music and sound effects are as over-the-top as the rest of the production, which enhances the lean-back side of this game. It’ll twist your brain quite frequently, but as you’re solving puzzles, you’re also watching the story unfold. As to how to it works in detail and how balanced it feels, that requires a deeper dive.