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Kane & Lynch 2: Dog Days Proves That Honor Doesn't Pay

Company: Square Enix
Product: Kane & Lynch 2: Dog Days

IO Interactive has spilled some beans on Kane & Lynch 2: Dog Days. The multiplayer modes have been revealed and explained, and they seek to offer an online experience that feels fresh and innovative.

Nobody should be surprised that Fragile Alliance will return in Dog Days. This eight-player cooperative (?) mode casts the party as a team of thieves who are trying to escape the map with as much loot as possible. However, the question mark after "cooperative" is there for a reason. Players can choose to betray their comrades in order to avoid splitting the pot. It gets more complicated: each dead player respawns as a cop who is trying to prevent the getaway. Multiplayer game director Kim Krogh has stated that the team's intentions are to deepen the experience and make it much more personally intense.

Fragile Alliance provides the groundwork for a few of the other multiplayer modes in Dog Days, but each mode adds a single twist that fundamentally changes the way the game is played.

For instance, Undercover Cop turns a random team member into a mole who must destroy the Alliance before reaching the escape point. If he meshes completely with his new buddies, his cover will be blown when the cops don't open fire.

Finally, Arcade Mode is a single-player variant on Fragile Alliance.

We'll keep posting new information on Kane & Lynch 2: Dog Days as it becomes available.

-FenixDown, GameVortex Communications
AKA Jon Carlos

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