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Europe?s Fahrenheit is America?s Prophecy

Company: Atari
Product: Indigo Prophecy

Survival makes for strange bedfellows as Atari has unveiled details about its new adventure video game, Indigo Prophecy. Known as Fahrenheit in Europe, the game is being developed by Quantic Dream for the PlayStation 2, Xbox, and PC, and is scheduled for release in Fall 2005. Set in New York City?s near future, Indigo Prophecy tells the story of a man whose destiny is irrevocably altered when he unwillingly commits a brutal murder and must partner with the woman assigned to bring him to justice.

?Quantic Dream has come up with a game best described as ?interactive cinema? -- a scenario driven experience whose attributes more closely match that of a hit movie,? said Erik Gerson, senior vice president of Marketing for Atari. ?What Indigo Prophecy does uniquely well is transfer the on-screen drama, tension, and anticipation to the player, resulting in an encounter in which players develop an emotional stake in the outcome. This is heightened by a cause-and-effect in-game dynamic whereby every player decision impacts the game's story path and ultimate outcome.?

In Indigo Prophecy, New York City is stunned by a series of mysterious murders, all following the same pattern: ordinary people are killing absolute strangers in public areas. Lucas Kane becomes another one of these murderers when he suddenly kills a stranger in a men?s bathroom. Covered in blood, Lucas regains consciousness with no recollection as to why he committed murder. Hunted by police, Lucas must uncover the supernatural forces behind his crime before being incarcerated for life.

A free-flowing game during which players can assume the role of multiple characters and experience the game from multiple viewpoints, Indigo Prophecy allows players? actions to affect the plot by offering a scenario driven interactive experience -- each and every decision made by the player will impact how the in-game story unfolds. Through motion picture techniques such as actor direction, multi-camera views, motion tracking, and a contextual music score, players find themselves intimately immersed in the game.


-Red Dawg, GameVortex Communications
AKA Alex Redmann

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