I am enjoying
Sins of a Solar Empire: Rebellion. Quite a bit, actually. However, there's so much that can be done in the game that it's really not something you can simply pick up, play for a couple of weeks and then have enough of a grip on the game to truly be able to fully rate the game. It would take at least three - perhaps four weeks for such an exhaustive game. Why, this game is almost a
Civilzation game set in space. The game might not be as complex as
Civ, but then again, who knows - I'm only two weeks in, so far.
Besides, Sins of a Solar Empire: Rebellion came out right before E3. The entire industry was busy prepping for that and covering the expo. With so much work, there wasn't time to play Rebellion.
Tell you what - I'll write a preview for now. That way, I can share some info about the game with others, but still play the game some more and write a full, in-depth review in a week or two. Tops. Come on - whatch say?
I'll tell them about the awesome cinematic-quality musical scores that, while a bit melodramatic at times, lend a blockbuster quality to the action on screen, sounding at times like something from Batman and at others like something from an epic war film - music that changes smoothly to reflect the conflict observed in the game. And, of course, about the beautiful graphics that allow you to zoom in very close to observe a small cluster of ships in combat or even a single ship. Or, for a better overview, you can back out to watch all of the ships in a conflict. You can back out further still, until all of the various planets and suns are grouped in a small cluster before you. I actually use this method quite often to move from one planet to another; simply zooming out and then zooming back in to my desired destination.