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SplitFish Clarifies SensorFX Statement
Company: Splitfish Gameware Inc.
Product: SensorFX
SplitFish GameWare Inc., a leader in video game hardware innovation, today responded to the growing interest and speculation stemming from their January 30 press release regarding their SensorFX force feedback system that they have developed for the PlayStation 3 and other next-generation video game consoles.

According to SplitFish president, Ken Tetterington, "SplitFish is devoted to bringing our controller technologies such as the SensorFX and EdgeFX to the PlayStation 3 and other next generation gaming systems so that consumers can have the most exciting, immersive gaming experience possible. We have met recently and continue discussions with Sony Computer Entertainment of America specifically related to SplitFish's up coming PS3 gaming technology portfolio. However, SCEA have not, as they have stated, yet seen our very recent force feedback technology."

"We have a very amiable relationship with Sony," continued Tetterington, "Our goal is to work in cooperation with Sony to provide a win-win situation for PlayStation 3 owners."

The new SplitFish dynamic force feedback system was designed to insure compliant operation with the new tilt, motion and directional sensor technologies currently found in the next generation consoles. While the SplitFish EdgeFX uses a mechanical feedback system, this new technology produces a whole new aspect of force and tactile feedback.


This low power consumption force feedback technology uses no moving parts to produce meaningful sensory feedback. A broad range of intensity and sensation compliment the ability to derive feedback sensations from isolated areas on the controller, one side or the other, movement from front to back or all areas at the same time. As an example, a gamer playing a racing game can feel variations in pulse, strength and location allowing them to feel intensity differences between a smooth guardrail swipe and a full frontal slam into a wall.

The patent pending SensorFX has two modes, one for games that have force feedback support already built in and the other mode that relies on motion tilt sensing and button use and other actions to trigger the SensorFX tactile feedback. SplitFish plans to work with video game publishers and next-generation hardware manufacturers in an effort to establish standard support for this full directional force feedback technology.



-GameVortex Staff, GameVortex Communications
AKA R2-GV

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