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 Review Courtesy of:
TeamPS2
| | SOFTWARE REVIEW
Communications Report:
Mace Griffin: Bounty Hunter
Score:
69
%
Category:
First Person Shooter
Players:
1
Type/#:
DVD
/
1
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Company of Origin:
VU Games
Graphics and Sound:
When I envision a character such as a bounty hunter, I'm not necessarily
picturing some schmuck who wears bright, primary colors. I'm thinking a
dirty, gritty, character, whose surroundings match that same personality.
That's exactly the feel I got from Mace Griffin: Bounty Hunter. The
graphic texture seems very gritty to me, whether it's a character or a
background. Sadly, that's the best I can say for this part of the game. The
backdrops for each level tend to look like the same old, same old after a
while. Plus, the animations and character models look a little too robotic
and stiff to me. However, if you're sick and twisted, and like seeing blood
splattered on the walls, then maybe you'll be able to look past all of these
flaws.
Despite the fact hardcore vocalist Henry Rollins provides his voice as Mace
Griffin, the actual dialog seems rather bland. I mean seriously, the cut
scenes need MORE DRAMA! They're animated quite well, but I couldn't give a
crap about what's going on in the scenes. Meanwhile, the sound effects are
just as generic as they can be. Imagine any artillery sounds you may have
heard in other war games, and that's about the same thing you'll get with
this one. The good from this section is, like the graphics, the music is
very dark, and fits the mold perfectly. But then again, you're not playing
the game for the music.
Gameplay:
Let's see, where do I begin? Mace Griffin: Bounty Hunter basically
gave me the impression of a bad combination of Doom and Halo.
I really got tired of walking down a hallway, opening a door, and then
shooting the bad guys. At times, it almost felt like I was playing the same
levels over and over again. The monotony was broken up with the space
shooter action, but it wasn't so great that it made me want to come back and
play the game later. And unlike Halo, there's no Multi-player mode.
That alone can sometimes make or break a game. In this case, I don't think
it would've helped, but it wouldn't have hurt, either.
The storyline goes as follows for Mace Griffin: Bounty Hunter: Mace
is blamed for the deaths of his Ranger Corps, later learns the ways of a
bounty hunter, and you go from there. It actually sounds better reading it
than playing it. The premise for the game isn't bad, but the repetitious
levels are.
Difficulty:
If you haven't gathered it so far, things are a little too repeated for me
in Mace Griffin: Bounty Hunter. This goes for the enemies, who
basically wait around for you to shoot them. Honestly, there are times you
can walk up to an enemy and just unload your whole arsenal on them, and they
will just sit there and take it. Yes, of course they die in the meantime,
but the point is they don't react fast enough. Plus, even if you are shot,
your recharging shield replenishes your power lickety split, so it's almost
as if you are invincible.
Game Mechanics:
I wasn't too fond of the controller configuration for Mace Griffin:
Bounty Hunter, because I had problems controlling where I was aiming and
turning. Don't get me wrong, firing a gun wasn't my problem. That was pretty
easy. But I'm used to FPS's where I can turn to the left or right with
cat-like reflexes, not turtle-like slowness. And speaking of slow, there is
no way to avoid the dragging loading times. This turned me off from the game
almost immediately. Meantime, the missions tend to be a little longer, so if
you're big into saving every five or ten minutes, this game ain't for you,
since there is a limited amount of save points.
If you're still seriously able to look past the flaws and consider playing
Mace Griffin: Bounty Hunter, I recommend you rent it first. The
science-fiction FPS feel works for about five minutes, then the repetitive
gameplay and AI-lacking opponents set in.
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