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Communications Report:
The Lord of the Rings: The Fellowship of the Ring
Score:
6.5
/10
Category:
Action/Adventure
Players:
1
Type/#:
DVD
/
1
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Company of Origin:
Vivendi Universal Games
Graphics and Sound:
The Lord of the Rings: The Fellowship of the Ring (LOTR: FOTR) sports
lovely 3D graphics. The environments are richly detailed, with pleasing
textures and dynamic lighting. Environments, while not totally interactive,
do provide a good amount of interactivity, which brings the world alive.
Special effects are well done, and overall, the graphics are very good.
Animation, while mostly top notch, does occasionally suffer from clipping.
You learn to ignore it, but you wish you didn't have to. Also, although the
camera recenters itself and you can adjust it at will, it can be quite
irritating to deal with. Other than these problems, there's not much to
complain about in the graphics department.
Sound, while generally good, does occasionally suffer from some poor sound
effects or voiceovers. Music, while not varied, is very well done and
provides a lot of ambience. Having just complained about voiceovers, it must
be stated that there are lots of them and they provide much needed
background to the game. In addition, there are a lot of non-interactive cut
scenes, all viewed in letterbox format, that add a tremendous amount to the
story.
Gameplay:
LOTR: FOTR is a traditional action-adventure. The game includes lots
of quests, both large and small, as well as puzzles, jumping, climbing,
sequences where stealthy movement is required, and fighting. You play the
game as three characters from the J.R.R Tolkien book: Gandalf, Frodo, and
Aragorn. The characters are introduced at various times during the game,
depending on what is happening in the story.
The game uses a third-person perspective predominately, although you can
switch to first-person view at any time. First-person view is necessary for
targeting ranged weapons, but movement is not allowed, so its use is
limited. As mentioned before, the camera can be adjusted, although there are
some situations where it is locked. Also, as you move your character, the
camera will generally rotate to provide a rear view of him.
Depending on the character you are playing, different types of actions are
allowed. Jumping, climbing and stealthy movement are important for Frodo,
who generally avoids battles, but for Aragorn, combat with sword and bow is
far more important. Gandalf, on the other hand, mostly uses spells to get
through the game. The various characters provide much needed variety in the
game.
In addition to the actions described above, you will find lots of objects to
pick up or interact with during the game, and many characters to perform
quests for. As in most games of this type, healing your character is mostly
handled by drinking potions, although occasionally this happens
automatically at campsites. Gandalf can heal himself through a spell, and
there is a potion he can drink to refresh his magical power.
Frodo carries The Ring with him, and he can use it to remain invisible to
enemies. Unfortunately, it really only ends up being a device that allows
him access to hidden areas, and has no real bearing on the game. There is a
meter that shows his purity, and the more he uses The Ring, the less pure he
is. In practice, its use is superficial.
Quests are either given by the people you interact with, or through the
current situation. If the pig farmer cannot round up his swine, then you are
given the quest to round them up yourself. This single quest might turn into
several, including finding food to put in their trough, as well as carry
each pig back into the fenced area. For these types of quests, you are
usually rewarded with items. Sometimes these items help you complete other
quests, or they just provide much needed inventory items. Situational quests
include such things as finding a needed key, the lever to a switch, or maybe
traversing a particular region of the game.
Difficulty:
While combat is generally not too difficult, some boss creatures will take
many attempts to beat. Puzzles can sometimes be fairly obscure and take
quite a while to figure out. You can save the game at any time, and create
as many save games as you wish, so it is never necessary to play large
sections of the game over and over again. Overall, the game is pretty easy,
and there are no difficulty settings, so there's no way to make it any
harder.
The sheer variety of actions presents the most difficulty, as you have to
travel all over the various areas, completing quests for a number of people,
and fighting large quantities of foul creatures. Although people have
reported taking as little as four hours to complete the game, if you do
everything you can do, and watch all of the cut scenes, it will probably
take closer to ten hours.
Game Mechanics:
The Xbox controller is used to good effect in Lord of the Rings:
Fellowship of the Ring. The left thumbstick moves the character, while
the directional pad allows you to select weapons, potions, and other items
from your inventory. The white button and the right trigger provide an
alternative means of accessing your inventory, while the black button always
uses the currently selected item. The left trigger provides targeting
functions, while the A button attacks, the B button blocks, Y allows the
character to jump, and X interacts with the person or object the character
is facing. The right thumbstick rotates the camera, as well as allows you to
toggle between first and third person perspectives.
An on screen bar allows you to keep track of your character's health, and a
second bar is available depending on which character you are controlling. If
it's Frodo, it serves as a purity meter, and for Gandalf, the available
magical energy. For Aragorn, it's only shown if he is guarding someone, and
then it displays that person's health.
The currently selected weapon and inventory item is shown on screen, but a
separate inventory screen allows you to get a more detailed look at the
items your character is carrying. Items are picked up automatically as the
character moves over them, although sometimes it can be tricky to pinpoint
an item's exact location. Items flash on the ground, or in the shelf or
cabinet they reside in, but unless you move the character directly over the
item, they will not pick it up.
When playing as Frodo, the left thumbstick can be used for sneaking. There
are situations when he is trying to evade someone, and an on screen light
shows whether the person has detected Frodo or not. Frodo also has the
opportunity to climb ladders, jump over or across obstacles, jump or fall
and grasp ledges, and shimmy along edges. For the other characters, walking
and running are the only two movement options. Frodo and Gandalf are
required to occasionally push items like boxes or boulders in order to
complete puzzles, and Frodo can carry objects. All characters are required
to open doors or activate switches and levers, as well as break items using
the currently selected weapon.
Combat is frequent, and all characters can engage in both melee and ranged
combat. Switching between weapons or inventory items while involved in
combat is tricky, which makes spell casting sometimes seem less than useful.
Ranged combat is very useful, and quite enjoyable too. Melee attacks can be
charged by holding the A button down for a bit before releasing it, but
timing is critical, which means often times the charge is lost before you
can hit an enemy.
Quests are tracked through a very nice log, which you can easily page
through, and which dynamically updates. Quests are automatically accepted,
and rarely do you have any choices during the game. Some quests are marked
as optional though, so you can choose to disregard them if you wish. Many
quests are trivial, and early quests expose you to the interface, serving as
a tutorial of sorts.
The Lord of the Rings: The Fellowship of the Ring is an enjoyable
game, although flawed in many ways. While the game mechanics are generally
sound, some aspects are too difficult to practically use. Camera control is
sometimes wacky, and navigating inventory items and weapons can be quite
tricky. Combat is fun, and while the game does track fairly well with the
book the game is based on, quests are often so trivial it belittles the
source material. Overall, if you are huge fan of the book and movie, or of
the fantasy genre in general, and you don't mind putting up with the
negative aspects of the game, you will enjoy LOTR: FOTR. If, on the
other hand, you are looking for the definitive video adaptation, then you
will probably want to wait for future games based on the Tolkien trilogy.
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