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Company of Origin:
Enlight Software
Minimum System Requirements:
Windows 98/ME/XP, 800 MHz Processor, 256 MB RAM, 4X CD-ROM, 1.1 GB Hard
Disk Space, 3D Video Card
Test System:
Windows XP, 1.4GHz AMD Athlon, GeForce FX 128 MB video card, 40 gig hard
drive, 56x CD-ROM, 256MB DDR Ram, Sound Blaster Live! sound card, Cable
Modem Internet connection
Graphics and Sound:
Though Joan of Arc combines three very distinct game genres, it
is still able to find a nice middle ground on which to display them. The
3D graphics used in this game are good for each type of play, and the
transition between each is pretty smooth. Though the attention to detail
may not be as great as some people would like, the visual glitches are
kept to a minimum, and there is little slowdown when the screen fills up
with people.
To get a good feeling for the sounds in this game, think of movies like
The Messenger or Braveheart, and imagine the chaotic
battle noises. That's about 90 percent of the game since most of your
time will be taken up with slaughtering English forces. The music
matches the medieval setting, and also complements the large battle
scenes that are prevalent throughout the game.
Gameplay:
Joan of Arc brings you back to the early 15th century when the
100 Years War is raging in France. As Joan of Arc, with the help of her
French captains, you will battle the English across the countryside
using both brains and brawn. The game is a hybrid between third-person
action/adventure and real time strategy, and battles can take place
between a handful of soldiers or entire armies besieging castles.
On the one hand, you've got simple hack and slash. As Joan or one of the
more important French officers, you run around the French countryside
(very linearly most of the time) and take it to the British the best way
you know how; with iron to the face. Despite being a simple button
masher, this can get interesting at times when more of your troops enter
the fray against seemingly impossible British numbers.
The RTS portion usually takes place when a town or castle is being
attacked. This is where you get to really take it to the enemy, or have
it taken to you. You're given a set number of units, whether attacking
or defending, and you must use them wisely throughout the course of the
battle in order to attain victory.
Joan of Arc also has another aspect of play that meets somewhere
in the middle of the previous two genres. While in your hack-and-slash
mode, if you are accompanied by troops, you can have them follow you
around the field of battle. This helps when you're in the middle of the
RTS portion and you need to move a squad around in a precise maneuver;
and how better than to get down into the trenches and do it yourself?
This feature is the key that links the two seemingly unrelated genres
together.
Difficulty:
Joan of Arc can become a bit harrowing at times, but fortunately
when things get rough, button slamming hack-and-slash seems to work
every time.
Though you can pull off combos and use special moves, the most basic and
easiest way to wage war is to just run into the mix and start wailing on
your foes. Don't worry though, the game offers plenty of thinking space
with the RTS element.
Game Mechanics:
Joan of Arc takes what worked with RTS and hack-and-slash games
and implements them elegantly in one seamless adventure. Basically, the
two genres have been boiled down to their simplest form and stuffed in
the same box, with a few tweaks here and there to make them play nice
together. The action part gets a slight dose of role playing elements,
as you can level up and learn new combo attacks. The RTS mode also gets
a bit of a facelift with Commander units that boost morale and act as
elite combat troops.
Joan of Arc is a very intuitive game, despite consisting of a
blend of different genres. However, things can become oversimplified at
times, causing for long, dull moments that tend to leave a lingering
not-so-good taste in your mouth. Also, the lack of any Multiplayer or
Custom Mission modes is startling. However, if things go well with this
title, there's always hope for an expansion in the future.
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