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Company of Origin:
Atari
Minimum System Requirements:
Windows 98/ME/2K/XP, 800 MHz Processor, 128 MB RAM, 1.4 GB Free Hard
Disk Space, 8X CD-ROM, 32 MB Video Card with Hardware T&L Support,
Broadband Internet Connection Required for Online Play
Test System:
Windows XP, 1.4GHz AMD Athlon, GeForce FX 128 MB video card, 40 gig hard
drive, 56x CD-ROM, 256MB DDR Ram, Sound Blaster Live! sound card, Cable
Modem Internet connection
Graphics and Sound:
Magic the Gathering: Battlegrounds is a little different from
other electronic versions of the popular CCG Magic the Gathering.
This video game pits players in a 3D, real time world with moving
creatures and emphasis on creature placement. The rest of the visuals
are littered with special effects and pyrotechnics, which happen to look
pretty good. The 3D models themselves aren't all that great, and the
animation is a bit lacking, but the speed maintains even when the screen
is full of rampaging monsters.
As for the sound and music, it's about what you'd expect. Very gothic,
very medieval and violence inducing tunes encompass the battlefield as
you, err, do battle. The special effects fall along the same lines,
neither standing out nor falling below the line of par. In the end you
shouldn't be disappointed with the bells and whistles unless you're an
elitist.
Gameplay:
The 'battleground' in Magic the Gathering: Battlegrounds is a
small arena where your avatar runs around and fights against another
avatar. Fans of the card game will instantly find many things in this
game familiar, but what changes have been made are very distinct. The
basic premise is the same, with one player fighting another, but the
slow turn based system has been thrown out in favor of a faster real
time fighting system.
Battlegrounds offers a Single Player dueling experience, as well
as an online mode where you can face human opponents. The Single Player
aspect takes you through a series of duels, the first couple of which
act as a tutorial for the rest of the game. This is where you can unlock
new spells (i.e. cards for your deck) as well as new avatars. There is a
drawback to this, as you have to beat the Single Player mode in order to
be able to fully customize your online avatar. Otherwise, you're stuck
with pre-generated avatars.
All five colors that were in the card game make it into
Battlegrounds, and there are 14 spells per color in the game.
When you create your deck, you can use up to two different colors and a
maximum of 10 spells. This keeps things very simple, so you won't be
playing some guy out there who has a million rare spells that will kill
you in one hit.
The online portion of the game is undoubtedly more entertaining than the
Single Player Quests. Online is where you really get to test out how
well you can customize a small spell set. Though the game is generally
simple, there is plenty of room for tactics that just can't be employed
in the Single Player mode.
Difficulty:
Don't be afraid of complex rule sets or inch-thick instruction manuals.
The rules in Magic the Gathering: Battlegrounds have been greatly
simplified so newcomers can easily get into the game and also to
facilitate the faster gameplay. The Single Player mode isn't all too
difficult, and the AI gets a little predictable, but the challenge does
ramp up near the end. Online is where things will get difficult.
Fortunately, you don't have to play the tougher opponents if you don't
want. The Online feature lets you pick which opponents you want to face
based on their experience.
Game Mechanics:
Magic the Gathering: Battlegrounds is more like dodge ball than
the original Magic card game. Each avatar stays on their side of the
battlefield and casts spells. These spells come in the forms of
enchantments, sorceries, and creatures. Enchantments affect the general
playing field, usually hindering your opponent or aiding you based on a
broad rule. Sorceries are more focused forms of enchantments, and
creatures are the physical way of getting your message across. In
Battlegrounds though, you have to worry where you place your
creature, whereas in the card game you didn't. Once cast, your creature
will move across the line of demarcation and try to attack your
opponent. If it meets an opposing creature before it gets there, they do
battle and the winner remains while the loser is returned to their
creator's deck of spells.
Mana, like in the card game, also plays a large role in
Battlegrounds. Instead of accumulating mana through how much land
you control, you actually run your avatar over mana crystals lying on
the ground. Things like dead creatures leave mana, and in some levels it
spawns there at given intervals. You can cast any spell in your deck
once you have enough mana to do it, but you have to work through a very
choppy interface. Even though you're limited to 10 spells, trying to
find the right one takes too long and usually results in a costly delay.
Magic: Battlegrounds is definitely one of the better computer
versions of Magic, but it still doesn't come off as smoothly as
the card game does. Fans will definitely find the real time aspect a
thrill, and newcomers will easily be able to pick the game up. A bad
interface and a boring Single Player mode hurt the game badly, but there
is plenty of fun to be had online if you stick with it.
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