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Company of Origin:
Strategy First
Minimum System Requirements:
Windows 95/98/ME/XP, 600 MHz Processor, 128 MB RAM, 500 MB Free Hard Disk
Space, 16 MB 3D Video Card, 56K Modem for Internet Play
Test System:
Windows 98, 1.4GHz AMD Athlon, GeForce 2 mx 32 MB video card, 40 gig hard
drive, 56x CD-ROM, 256 MB DDR Ram, Sound Blaster Live! sound card, T1
Internet connection
Graphics and Sound:
The visuals that will impress you the most in ORB won't be the
capital ships, tiny fighters or floating debris like huge asteroids. What
will really draw your attention will be the backgrounds. The vastness of
space is accentuated by looming celestial objects, and colorful space
phenomena. Despite the lack of foreground elements, the visuals in this
game are still something to look at.
The soundtrack, along with many subtle but well placed sound effects, help
round out this game's bells and whistles. The haunting music will accompany
you as you float through space, not too distracting and not too vague.
Somewhat reminiscent of The Dig, the tunes are definitely a treat.
Gameplay:
Since Homeworld made its way into the interstellar strategy genre,
not many games have cloned it, probably due to the fact that it was so damn
good. But competition brings out the best in games, and thankfully,
ORB puts up a good fight.
Instead of fighting on traditional battlefields a la Command and
Conquer, ORB takes the conflict to outer space. Battles now take
place in true 3D, where there isn't any real 'up' or 'down'. Obstacles are
limited mainly to asteroids, which at times can get slightly redundant, but
they do offer some substance to the gameplay.
The same RTS principles are still in effect here. You have bases and
capital ships, which in turn produce other units. There are various fighter
class ships to build, along with logistical units such as mining and repair
ships. The game could have benefited from a little more diversity with the
fighters, but what it lacks in tangible units it makes up for with
researchable enhancements. Allocating resources to scientific improvement
is as important as maintaining a large fleet.
Difficulty:
RTS veterans won't have a lot of problems getting used to the new
environment. It will be just like learning to walk all over again.
Disorientation isn't a large problem, but when there are dozens of tiny
ships flying around, things can get a little confusing.
Game Mechanics:
By stepping into the third dimension, ORB takes a step away from
other RTS games. Moving your ships within the vacuum of space requires a
little more care than would normally be necessary. This is one of the
game's only faults. Relocating units on a 2D plane is easy, but trying to
add that third dimension of movement isn't easy in a pinch.
Beyond that, you can usually get along by using objects as waypoints.
Clicking on an asteroid with a mining ship will send it right there, and
clicking on an enemy fighter with your own will send your units along their
way to destroy their target. While ORB is definitely playable, it
doesn't surpass Homeworld in any way. It is a good game in its genre
but definitely not the best.
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