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Company of Origin:
Sony Online Entertainment
Minimum System Requirements:
A Copy of Planetside, Windows 89/2000/ME/XP, 1GHz Processor, 256
MB RAM, 64
MB Video Card, 56k Internet Connection, 600 MB Free
Hard Disk Space
Test System:
Windows XP, 1.4GHz AMD Athlon, GeForce FX 5200 128MB
video card, 40 gig hard drive, 56x CD-ROM, 256MB DDR
Ram, Sound Blaster Live! sound card, T1 Internet
connection
Graphics and Sound:
While Core Combat does improve some of the other aspects of
Planetside, it doesn't really do much for the bells and whistles.
The graphics remain virtually unchanged, besides the addition of new
weapons and vehicles, and the new underground caverns. These caverns, as
can be expected, are dark and slightly claustrophobic and lined with
large, blocky crystals all over the place. The graphics weren't bad in
the first place, they just haven't evolved much farther since the game
was launched.
The music takes the same path as the graphics, as it is totally
appropriate within Planetside, but still not all that
awe-inspiring. There are some new sound effects, however, for the new
weapons and vehicles. These add a little more variety than there was
before, but the effects also remain mostly unchanged.
Gameplay:
Planetside, the massively multiplayer online FPS, hasn't seen a
radical change since it's launch. Now, with the first expansion to be
released for it, Core Combat, fans have something new to sink
their teeth into. Core Combat brings to the world of
Planetside some new weapons, new vehicles and new underground
caves that will be host to urban-like battles.
These caves house new modules that factions can steal and install at any
surface base in order to build the new vehicles. Though the caves were
meant to hold a lot of intense battles, you'll mostly find them empty.
The underground modules are stolen rather quickly and then whisked to
the surface to be installed at the nearest base. If you're lucky enough
to find one of these modules being fought over, you're in for a good
time. Otherwise, you'll have to settle for trudging over the five
surface continents being contended for.
Players without the Core Combat expansion can still help out with
the modules. They can make a difference on the surface, intercepting and
stealing modules being transported to a base, but they can't go
underground and help the fight there. They also can't use any of the new
weapons or vehicles, which doesn't matter all that much because people
seem to be sticking with the original ones anyway.
Difficulty:
The only real challenge that's been added in Core Combat is the
newer type of fighting that takes place underground. Though the caverns
themselves are huge, the caves that hold the modules within them are
tiny. This close quarters combat is usually quick and dirty, with the
winner being the lucky guys who sneak up on their enemies first.
Game Mechanics:
Even though not many people are using the new equipment included with
Core Combat, you're still going to want to check them out. A new
assault and heavy rifle have been added, as well as a smaller weapon
that deals area effect damage. Amongst the vehicles are a hovering
turret gun that's good for base defense and a long range artillery
cannon that fires at locations that your team mates relay to you.
Though there are some intriguing things within Core Combat, only
die hard players who go out of their way to utilize them will get the
greatest experience. Also, none of the major problems of the original
game have been fixed, such as the atrocious lag, meaning you're still
going to be in for a bumpy ride. But if you're really into
Planetside, then this purchase will definitely be worth your time
and money.
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