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 Review Courtesy of:
TeamPS2
| | SOFTWARE REVIEW
Communications Report:
K-1 World Grand Prix
Score:
77
%
Category:
Fighting
Players:
1 - 2
Type/#:
CD
/
1
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Company of Origin:
Konami
Graphics and Sound:
While it's not the most detailed fighter out there, K-1 World Grand
Prix isn't all that hard on the eyes. The combatants are nicely detailed
and resemble their real life counterparts well. There isn't much else out
there to look at though. The stadiums and crowds are veiled in darkness
(probably for good reason), and the ring is plain and square. This isn't all
that bad though, because your attention will be focused on your opponents
for most of the game.
Music doesn't play a large role in K-1, but the sound effects are
crucial. When fist meets face, you know it. The hits and kicks deliver solid
sounds, as does a contender falling to the floor. These effects never seem
to get old, despite their lack of variety. Every time you connect a hit,
you'll be glad to hear the result.
Gameplay:
K-1 World Grand Prix is a fighting venue similar to those of cage
fighting, like UFC. However, this sport places fighters in a boxing
ring and lets them wail on each other with gloves. It's more like boxing on
steroids than anything else, with a variety of martial arts thrown in the
mix.
Each fighter has their own style, whether it is Karate or Kickboxing (the
'K' in K-1 stands for karate, by the way). In the ring you'll face
opponents of all styles, and you'll have to learn how to cope with each if
you're going to succeed.
There are various generic game types to choose from, whether it's a simple
Exhibition match, or the World Grand Prix Championship itself. Advancing
through the Championship circuit will unlock various things like training
modes (not really worth the effort), or a chance to take fighters' robot
counterparts into the ring. This mode looks nice and is fun for a while, but
it ends up being the same fight with Virtua Fighter 1-style
characters.
What K-1 really lacks, though, is the ability to create your own
fighter. There is some degree of customization during the Championship,
where you get to train your fighter and increase or decrease their stats.
You can then use them in Exhibition matches, but that's the extent of it.
Mucho points would have been awarded if you could make a character from
scratch, a feature that will hopefully be included in the sequel (if there
ever is one).
Difficulty:
K-1 World Grand Prix has a nice difficulty range, offering plenty of
gaming to those of all skill levels. It may take some people more time
figuring out the mechanics of the fighting system, but all in all it's put
together solidly and is relatively easy to get the hang of.
Game Mechanics:
K-1 World Grand Prix adopts a Tekken style control scheme with
the left and right attack of both punches and kicks. Small combos can be
formed, but don't expect any 10 hit strings of buttons. This type of
fighting gets up close and personal, and usually ends up being quick and
dirty.
Matches are usually 5 rounds long, and winning is accomplished by either
knocking your opponent out or achieving a better score than him at the end
of the match. Three judges will tally each fighter's score, and every punch
or kick you throw can count for or against you.
K-1 offers some good gameplay, just not enough of it. It lacks the
bells and whistles of similar titles, and also a fighting system that isn't
quite as deep as games like Tekken or Virtua Fighter. However,
fans of this sport will relish what is offered, but others may want to rent
before they buy.
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