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 Review Courtesy of:
TeamPS2
| | SOFTWARE REVIEW
Communications Report:
Lethal Skies II
Score:
80
%
Category:
Flight Simulation
Players:
1 - 2
Type/#:
CD
/
1
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Company of Origin:
Sammy Studios
Graphics and Sound:
With arcade style gameplay, Lethal Skies II doesn't need the type of
graphics to rival flight sims the likes of Microsoft Combat Flight
Simulator. Instead, the things you see most often, your plane, the
cockpit, the landscape, are given more attention to detail. Other things,
like ground targets that you never really get that close to, suffer from a
cutback on graphics.
Being originally a Japanese game, Lethal Skies II doesn't quite
deliver the audio experience that American audiences are used to. The music
is a poor derivative of the Top Gun soundtrack, and the dialog is
vague, poorly timed, and usually downright useless. On the other hand, the
sound effects are pretty solid, and fortunately will be filling your
speakers more often than the dialog. The music is another story, but at
least you get to pick your poison every time you go into a mission.
Gameplay:
Lethal Skies II comes flying along the same vein as games like Ace
Combat. It features arcade style flight sim action without the huge
learning curve that is inherent in hardcore flight simulators. Over the top
action and less-than-accurate flight mechanics are the name of the game
here, a formula that actually adds up to a little bit of fun.
Lethal Skies II takes place during 20XX at the height of what seems
like World War III. A convoluted story line that seems a little too
outlandish to ever actually happen drives you from mission to mission.
Overall there are about 20 of these, along with 19 different airplanes that
you can unlock and fly on any mission.
Though each airplane you can fly is designed after a real piece of military
machinery, some of the enemy designs you'll face seem a little out of left
field. Tanks with legs and walking robots that look like something out of
Star Wars are just a few of the baddies you'll have to dismantle with your
lethal armaments.
Not much is offered beyond this initial game feature. There are a few extra
levels you can unlock on higher difficulty settings, and some of the last
planes can only be unlocked by beating the game on Hard. A 2-Player mode is
also offered, but the matches are limited to either Deathmatch or Time
Trial, each offering little in replay value.
Difficulty:
A firm understanding of the physics of high altitude dog fighting is not
needed to be good at Lethal Skies II. The game's arcade style
controls and pacing of the game make it easy for anyone to pick up a
controller and go at it. Some of the later missions can get pretty tough,
especially on higher difficulty settings, but there aren't any real stumpers
along the way.
Game Mechanics:
Going into each mission requires minimal setup, which involves picking an
armament for your plane, and then picking your wingmen and their planes as
well. Once that's over and done with, it's on to the action. The game is
easily played with a controller, and allows you to pick from a variety of
different views, some useful, some worthless.
Because you are taking some high tech pieces of aeronautical equipment into
the air, the controls haven't been dumbed down to third grader quality.
Instead, this scheme is about as close as you're going to get to a real sim
without going overboard. The first thing you'll notice is the HUD, which is
chock full of stuff to look at. However, most of the readouts don't need
your attention 100 percent of the time, and the more important ones let you
know when something's up.
All in all, Lethal Skies II adds up to a quality gaming experience.
Plenty of planes, missions, weapons, and a bit of replayability land this
title at a safe distance from other clones of the genre. If you're in the
mood for some decent aerial warfare, check out Lethal Skies II.
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