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Communications Report:
All-Star Baseball 2004
Score:
9
/10
Category:
Sports
Players:
1 - 4
Type/#:
DVD
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1
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Company of Origin:
Acclaim
Graphics and Sound:
As Acclaim puts the heat to yet another season of All-Star Baseball,
the series' longevity and presence doesn't appear to be losing any of its
flair. The series has been hitting it hard since 1998, when Acclaim released
All-Star Baseball 1999. Since then, Acclaim has managed to put out
exceptional baseball games each year. This is Acclaim's third at bat for the
GameCube version of the game, and again it looks like this very well could
be nothing less than a home run for All-Star Baseball 2004. The
amazing attention to each player's appearance and visuals in All-Star
2004 really keeps the game on the top. Each player, detailed down to
subtle nuances and individual characteristics, is amazingly clear and
surprisingly concise. It is especially nice to notice certain players'
signature moves rendered to perfection in the game. Clearly, most of the
visual work in All-Star 2004 went into providing a realistic player
experience, and that sort of restricts the game's other visual experiences.
Stadium fans have no life, and characters in the outfield still feel
slightly lifeless and impersonal. Nevertheless, these features do not steal
much of All-Star 2004's glory.
Every sports title ever released seems to strike out when it comes to
commentary and audio. Sadly, All-Star 2004 also has significant
issues with the commentaries presented in matches. Though the dialog is
superb, and adequate for short, one shot games, playing an entire season
gets tedious when the commentators repeat themselves or seem to comment on
factors that simply did not occur. Speaking positively however, the
commentaries in All-Star 2004 do innovate with the option for a
Spanish language track and their impressive ability to comment about
occurrences in previous games. The atmosphere of the game and the ambient
stadium noises also captures the joys of 'America's Favorite Pastime'.
Gameplay:
The popularity of baseball earned it the title 'America's Favorite Pastime'
many years ago. These days, however, it seems that that hat can be happily
worn by the video game craze. Because of this fact, I always sense this sort
of irony when a baseball game is released. It seems that America's two
favorite pastimes are engaging in a battle of perplexed proportion. Needless
to say, All-Star Baseball 2004 does what it can to create a near
copycat emulation of baseball for our new favorite pastime.
Running on the same basic engine of years past, All-Star 2004's
gameplay shouldn't undermine anyone familiar with the basic rules of the
sport. A ball is thrown. It should be hit. What follows should be a series
of events where one team tries to catch the ball as the other team runs
around a diamond-shaped field. The entire thing takes place for nine rounds
of each team at bat. There are not time limits, and games have been known to
last as little as 20 minutes to well over 4 hours.
Something a little lackluster in All-Star 2004's feature set is the
fielding options provided in the game. All-Star 2004 attempts to
designate a fielder nearest the ball to catch the ball and hands his control
over to you. Nevertheless, the feature is not entirely functional, and
sometimes the wrong fielder is selected which leads to less than positive
outcomes.
One of the areas All-Star 2004 excels in is the number of options it
offers. The now standard choices of Exhibition, Season, and All-Star Game
are all present, as well as some not-so-typical ones such as Manager,
Batting Practice, Trivia, and Career Mode. It even features some
off-the-wall enhancements such as a 'pick game', which takes the game out of
the stadium and into a corn field letting players choose teams consisting of
some of the greatest players in baseball history.
Difficulty:
For some reason, playing All-Star Baseball 2004 alone gives the game
a terrible disadvantage. The computer players perform too well for novice
players to advance very far in a season. In fact, the first time out could
result in catastrophic events when the computer manages to follow all of
your pitches to homeruns, and strike you out endlessly. Playing with another
human opponent really gives the game a better chance to shine since both
players will have equal disadvantages.
Game Mechanics:
Perhaps the most difficult factor of any baseball game is getting over the
fact that it is nearly impossible to hit the ball, a case that is synonymous
with the actual, physical game. Batting in All-Star Baseball 2004 is
nearly identical to the system used in previous versions of All-Star
Baseball. A lot of guesswork has to be done to attack the ball at the
right opportunity and achieve proper placement. From adjusting positioning
icons, to designating the bat's tilt ratio, the small amount of time to
prepare for a pitch hardly gets the batter ready to plant anything into the
ball. Even at its simplest setting, batting a ball with the preferred
distance and power is next to impossible. Pitching, on the other hand, comes
quite easily. Just aim and select a pitch type. The pitch will be performed
flawlessly.
Once the ball is caught, it's your player's job to throw the ball to the
correct base. This aspect makes great use of the available options for
playing. Depending on which base you want to throw to, each face button will
take the ball into the direction of the nearest fielder guarding that
base.
Overall, All-Star Baseball 2004 is a good baseball title and will
please fans. It attempts to introduce a few new features to generate more
realism in the title which, for the most part, are carried out flawlessly.
The few unhappy details of the game seem to be concurrent in every ballgame
today, and All-Star Baseball 2004 does its best to shield gamers from
these flaws. Bottom line, when its the bottom of the ninth, the bases are
loaded and there's two outs, 2 strikes and 3 balls, you can count on
All-Star Baseball 2004 to come up with a Grand Slam to win the game.
Let's just hope that you are the one at bat.
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