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Company of Origin:
Xicat
Minimum System Requirements:
Windows XP/ME/98, Pentium II 400 Mhz, 128 MB RAM, 16MB D3D video card, MS
compatible mouse, DirectX 8.0 Compatible Sound card, 500 MB hard drive
space, 16X cd-rom drive.
Test System:
Pavilion 8776C, Windows XP, AMD Athlon 1Ghz, 512 MB RAM, 12X DVD, NVIDEA
Vanta 16 MB 3D video card
Graphics and Sound:
Recreating the appearance of the sky, land, and entire world is a difficult
challenge for the creators of a Flight Simulation game. Attack
Squadron utilizes the same basic graphical qualities as what has become
second nature in a flight simulator. This has its obvious likes but also
brings a few drawbacks. Textures look amazing from higher ranges, but
lower altitudes show the pixelation and sparseness of terrain in the maps.
However, in important battlefield areas, the terrains are busied with
buildings, enemy machines, and varied elevations. With over seven
different viewpoints and an infinite number of angles to view from, there is
not a minute where you cannot see the action. Even though this takes away
from the realism of flying alongside a squadron in your cockpit, it makes
for excellent real-time cinematics. The camera even glares any time it
stares into the sunlight, aircraft and other vehicles and buildings visibly
show damage, and most cockpit commands echoed with some button switching.
The opening and selection screens to Attack Squadron feature music
straight from an early 1940's radio show. The happy nostalgia sets the feel
for the time and place. In-game, the music switches feel and creates a tense
battle-ready atmosphere, setting the tone for Attack Squadron.
Gameplay:
The warfare of World War II was greatly affected by aircraft that
covered the skies during battles and missions. Attack Squadron puts
you straight into the cockpit of one of those aircraft. Accompanied by a
squadron of other aircraft, Attack Squadron gives you the feel of
working with a team of well-trained World War II era flyers.
Jane's Attack Squadron includes options to play quick single player
missions, or enlist in a full campaign. Either mode allows play on either an
Axis or Allied power. In the Campaign mode, you will participate in almost
every major air-assisted mission flown during the war. Detailed backgrounds
on each objective are clearly laid out before deployment. The amount of
historical detail associated with Attack Squadron separates it from
other WWII Flight Sims. Every operation, every aircraft, and even the
buildings and terrain are set to specifications of the time. At times,
Attack Squadron felt almost like a three-dimensional history lesson,
recreating the theater of Western Europe's warfront. An abundant amount
of targets, ranging from other aircraft to historic landmarks, detail the
diverse mission objectives. Attack Squadron features 14 different
flyable aircraft. Some aircraft appear more often, but each get considerable
playtime in the Campaign mode. A Multiplayer mode is also available, giving
the player complete control over any aircraft in dogfight-like gameplay.
Difficulty:
Avoiding enemy fire from the air and the ground, and dodging or defending
other aircraft as they cross in synchronistic patterns all around you, the
difficulty of Attack Squadron could be as difficult as your precision
for aim and ammunition control. Certain scenarios are simpler than others
and tough missions are interspersed with generally thought-out campaigns.
The difficulty does not follow a directly linear progression. One mission
may require you to defend a base under heavy attack by enemy fighters,
ground vehicles, and nukes. Some missions later you may simply be required
to assist in leading a large bomber to its bombing site, encountering little
resistance along the way. This form of sporadic difficulty keeps the game
inviting, keeping the player on edge - not sure of what might come out of
the sky.
Game Mechanics:
Recreating the feel of real-time World War II warfare does not come
without a price. Operating an aircraft requires very accurate precision
while working with a huge number of switches and controls. The same goes for
operating these simulated aircraft. The amount of controls required to
properly operate your planes is insane. Even the slightest error could put
your craft into a stall, sending you plummeting to your death. Finding which
keystroke relates to which command takes some time at first, but can be
overcome quickly with the help of the tutorials included in the game.
Joystick control is slightly less complicated, and the reactions of yaw,
speed, and direction provide better realism than the direction keys on the
keyboard. For those not yet knowledgeable of the Jane's Combat
Simulation series of games, numerous games have been developed under the
title. In fact, Jane's title derived from Jane's Information Group, a
highly sophisticated war-news research group whom the government trusts to
provide the best information on air based warfare. Justly, Jane's Combat
Simulations has become a title associated with the best, most realistic
simulation of air-based warfare. Attack Squadron earns a seat in that
series of games. The recreation of the WWII air attacks and battles is
entirely historic and realistic. Attack Squadron not only provides
excellent battles and warfare, but it also gives enough insight to the
history of World War II, to fully envelop a player into the patriotic
past of the Second Great War.
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