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Company of Origin:
Strategy First
Minimum System Requirements:
Windows 9x/me/2000/XP, Pentium II 266Mhz, 128MB RAM, 1 GB disk space,
Keyboard, Mouse, 4x CD-ROM, DirectX 8.0 Compatible 16 bit Video Card with
2MB RAM, Internet connection or LAN for multiplayer.
Test System:
Windows Me, Intel Pentium III 600 Mhz, 8x DVD-Rom, 4MB S3 Savage IV video
card, DirectcX 8.1
Graphics and Sound:
In what appears to have become a standard for this genre, Prince of
Qin utilizes a graphical engine similar to the RPG powerhouse Diablo
II. It is a mock 3D world created using two-dimensional maps and
character sprites. For that matter, it is actually quite a nice
representation of ancient China in all of its splendor. The architecture of
that period remains intact in the building models, and playable and
nonplayable characters have enough detail in their appearance to imply
certain characteristics of Chinese culture. Characters seem to walk
realistically throughout the two-dimensional environments, although
sometimes, valuable treasures have a way of blending into the surroundings,
often going unnoticed. I also had some difficulty in heavily forested areas,
as passing under trees and shrubs seem to hide the action during some very
important battles. This is simply something that you must live with when
considering the two-dimensional environment and the limitations of creating
a realistic look to the standard slight overhead view.
Although the humanlike figures appear mostly realistic in their design and
movement, the same cannot be told for the various animals encountered in
Prince of Qin. It is truly disappointing to enter into battle with a
fierce tiger or a monstrous white wolf and watch as they leap and scurry
like rodents. This could be attributed to the small relative size of these
creatures on the screen, but it is quite a humiliating sight.
Equally as humiliating and quite honestly, almost unbearable, is the poor
choice in vocal talent for Prince of Qin. Expecting Mandarin or
possibly Cantonese accents, I was surprised when I heard the sounds of upper
class Englishmen. Furthermore, the acting skills seemed like no more work
went into production than a single read-through of the script. Luckily, this
embarrassment only happens in specific cut scenes, as most in-game speech is
left to text.
To help compensate for that tragedy, Prince of Qin's musical audio is
stunning. Plenty of mood-setting scores merge with one another to produce a
very elegant and timely background companion to the action of the game.
Variations range from blood pumping fight sequences to the melodious sounds
reminiscent of Chinese folk music.
Gameplay:
Over two thousand years ago, in the mythical land of ancient China, rose a
great struggle between the two heirs of a great dynasty. Does this story
seem familiar to you? Probably not. Nevertheless, Prince of Qin is
actually derived from true Chinese history. The plot offers a look at what
could have happened if Fu Su, a Prince of the Qin dynasty, had
attempted to battle an order that he commit suicide and allow his brother to
heir the throne. Most of the names noted in Prince of Qin are true
historical figures in China's rich yet unpopular history. With this in mind,
Prince of Qin could be enjoyed as a sort of virtual history lesson
bringing details of ancient Chinese life and culture. Taking on the role of
Fu Su, your main quest in Prince of Qin is to uncover the
truth about the emperor's (your father) death, and hopefully take your place
as the rightful ruler of China. Along the travels, you will encounter a
number of different characters, some of which can join your expedition.
These accompaniments range in their class and skills. Some such classes are
Paladin and Wizard.
Aside from the main objective, many sub-quests exist for Fu Su to
tackle if he so chooses. Completing quests help to build attributes that
will make Fu Su and his party stronger. Each quest, however, does not
have to be completed in order to reach the end goal. Some quests, in fact,
could be overlooked entirely, as quests range from simple seek and return
objectives to full-scale war.
Along with strategic quests, Prince of Qin is filled with
opportunities to battle enemies. Throughout the game, characters acquire
special abilities, weapons, and armor to use in battle situations. An
interesting aspect to Prince of Qin's weapon and fighting system is
the use of the Chinese belief in the 'Five Elements' (metal, wood, water,
fire, and earth). Each element may have a positive or negative effect on
another element. These elements are infused into the attributes of certain
weapons and tools and make interesting effects when used correctly in
battle.
Although this highly worked out system for battles and strength progression
may suggest a heavy action based plot, Prince of Qin actually
delivers the best of both worlds. Dialog between player and nonplayer
characters are rich in their story development and really pushes the player
to learn more about Fu Su's mission.
If the huge single player game is not enough, Prince of Qin also
allows for a huge multiplayer network over a dedicated server. The
multiplayer version expands on the historic Chinese culture allowing you to
choose any class type and explore a huge world inspired by the Qin dynasty's
history.
Difficulty:
Figuring out the best method of tackling a situation could render the game's
difficulty in completely different directions. Making a wrong decision
during a conversation or moving too far off screen while traveling could
bring unwanted enemies which will often prove to be too much to handle.
However, if you take things slowly when necessary, or make the right choices
when faced with a decision, you may never have to face too much harm from
enemies. Prince of Qin is definitely a mind game, requiring more
thought and planning than hardcore attacking, fighting, and bloodshed. For
those who want bloodshed, however, a selection screen at the beginning of
the screen will define the enemy difficulty and strength, but the true
difficulty comes from your decision-making strategies. Every move is not a
wrong move, but some are more wrong than others.
Game Mechanics:
An attractive interface with easy and related keyboard commands makes
Prince of Qin a breeze to operate. Basic movement is controlled via
mouse clicks and special commands can either be initiated by setting
specific keystrokes or choosing them through a series of menued
interfaces.
Even without prior knowledge of Chinese history, the story of Fu Su
and the Qin dynasty is enough to peak a person's interest to keep playing
for hours on end. Excellent use of storytelling design makes Prince of
Qin an excellent addition to any RPGer who is looking for a new game
that wants more than simple hunt and destroy gameplay. This game requires
thought and strategy to avoid unnecessary roughness. Who knows, you might
even change a little bit of Chinese history.
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