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Communications Report:
007: Agent Under Fire
Score:
9.5
/10
Category:
First Person Shooter
Players:
1 - 4
Type/#:
GCD
/
1
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Company of Origin:
EA Games
Graphics and Sound:
When I got my Gamecube, this was exactly the kind of game I wanted to play
on it. Unfortunately, we had to wait some time, but the wait is over.
007: Agent Under Fire is really a title worth purchasing a console
for, especially for fans of the classic Goldeneye who will find much
to love in this new FPS from EA Games.
The graphics are top notch, with leading ladies that have a disconcerting
level of detail in their faces, and some anatomical features that also look
rather nice. As Bond says in one scene during the game when a pair of hot
twins invite him to enjoy the mountain view while he waits in the enemy
complex he just snuck into, he quips 'I already am.' Little touches in the
characters' faces or bodies, like the guards who fall realistically
clutching their side when you shoot them or duck and weave behind cover or
the bottles and objects destroyed in rooms during big gunfights make the
action jump off the screen. Everything is sharp, defined and there are
minimal load times to hold up the action. The music includes the classic
Bond theme, of course, but a very nice responsive effect makes the music
swell and change according to events in real time. When you start shooting,
the music becomes suitably dramatic, as if the roar of gunfire or breaking
glass isn't already music to your ears, right? Great sound production lets
you track not only the direction enemies are coming from, but also connect
certain events to voice commands so you know soldiers are rushing you,
flanking you or calling for reinforcements. The sound you probably least
like to hear is the telltale clinking of a grenade as it hits the ground
ready to explode. This game is a visual and aural feast, and if you think
the story mode runs smoothly, wait until you get a load of Multiplayer.
Gameplay:
FPS is a genre that probably won't be diluted like the RPG, since convention
of form demands that the perspective (hence the name) remain consistent.
But, we do see games carrying either the style of freely flowing story or
choppy mission-based gameplay. Although Agent Under Fire falls
squarely into the latter category, it still isn't the kind of twitchy,
frantic gameplay you associate with Quake or Unreal. Sure, the missions are
timed and the Multiplayer modes will likely end up in the same kind of
fragging madness you'd expect in any session of Quake, but the main story
mode gives more than enough single player satisfaction. Well, maybe not
'more' than enough. It gives enough to get you excited about inviting a
friend or 2 or 3 over and starting the Multiplayer modes. Since they end up
being the bigger piece of why this game will keep you transfixed in front of
your TV for weeks, I'll elaborate.
Multiplayer is made up of 12 arenas, and you have 5 different ways to play.
Do the math, smart guy. Combat Training is a competitive training mode,
just like it sounds. Protect the Flag means just what it says, so you'll
have to play tough to keep my dirty mitts off your flag. Golden Gun is a
'one hit kill' competition, drawn from the Bond movie where Roger Moore was
stalked by an assassin with 3 breasts and the little guy from Fantasy Island
(the original) through a circus maze. It was the 70's, so we forgive
everyone involved, and I'm sure Ian Fleming only rolled partially
over in his grave. Anti-Terrorist Training mode has you defusing bombs as
they appear in the map and Top Agent is a simple survival mode. Only Top
Agent and Combat Training allow bots. Bots can be customized for
appearance, difficulty and given a team affiliation. Options that affect how
weapons will be disbursed, how players or items will respawn and what
powerups will be available are part of preparing for a Multiplayer game.
The range of choices is too extensive to run through as a laundry list, but
trust me when I say that when you get bored in Multiplayer, on that day you
have no soul.
And of course the missions. In the single-player mode, Agent Under
Fire is no less wonderful. I found the AI sometimes lacking, but
generally the game plays in a way that makes you feel immersed in the
action. The missions are interesting, and the mix of driving, FPS and
rail-shooting sections is excellent. Sometimes, a mission will begin in one
mode (driving, FPS, rail-shooting) and switch mid-stream, but not in a way
that seems arbitrary. I especially liked the rail-shooting section in the
tank, and when you get the pair of thermal night goggles you'll pee
yourself. The critical thing in the missions is completing objectives.
Early on in the briefing, steps you need to take are outlined, but there are
several ways to go about beating the level. And, if you can pull special
moves, you'll earn extra points at level's end and earn special upgrades to
weapons or open secret areas and characters. Other ways to earn extra
points are conserving ammo, completing the mission quickly and playing at a
more difficult setting. Bronze, Gold and Platinum medals are available to
be earned, and even though one can say the single-player mission is too
short overall, earning all the extras won't be an overnight thing. You'll
have to work and sweat for it. The driving levels in this game came off
very well, and the rail shooting where you shoot but don't have to worry
about navigation is sweet. Nicest thing about the rail-shooting is that
with less freedom to move around, the developers built events during the
level to combine the best action of a driving level (frantic,
traffic-weaving, crashing through buildings) and what we might think of as a
FPS/Racer where you can shoot out the other guys' tires and pop him in the
head through a window rather than try to just blow up the car. This game
thrives on finesse, which a good player will exercise, but the greatest
players will be those who combine finesse with the speed and aggression
needed to beat some of the tougher levels.
Difficulty:
And there ARE some tough areas! Not that you won't be able to sit down on
Easy and burn through this without serious opposition, but even the regular
FPS gamer will find herself in a crossfire or backed up to a pile of
explosive barrels now and then. Plenty of environmental obstacles lie in
wait for you to use against an enemy or be a victim of yourself. Some of
the cooler ones are the steam pipes that cook opponents unlucky enough to be
near them when you put a well placed shot on a valve and others that can be
triggered by remote. One of the neater gadgets Bond can use is a remote
that lets you record a bit of data to use at some later point or points,
usually to unload a special attack on the enemy. Good stuff. Things like
this, which will take out large groups of enemies quickly, help a gamer who
doesn't want to play Rambo. But, some places are loaded with enemies and
you'll just have to fight it out. An example of a place where creeping and
being strategic won't work is a small, open stairwell with a soldier at the
top tossing grenades and another 1 or 2 along the way shouldering guns.
And, a sniper covering the doorway at the top of the stairs. So, you
charge. Not having a save feature during levels means you can't leverage
the creep-and-save technique, but at the easier settings, enemies in 007:
Agent Under Fire basically stand around and let you shoot them. Notch
up the difficulty, and they'll hunt you down like a dog. And Multiplayer is
just as hard as you make it, of course.
Game Mechanics:
Is the Gamecube controller well suited to FPS gaming? The choice for
multiple control schemes helps to combat frustration, and even though my
preferred setup wasn't the default, I found what I needed. It is surprising
that the company able to put 4 controller ports on the front of their
console couldn't or didn't put 4 shoulder buttons on the front of their
controllers! Really, the best control for a FPS is to have commands capable
of being used in conjunction with others (crouch, jump, lean, etc.) mapped
to the shoulder buttons or keys and have their opposite numbers (action,
shoot, cycle weapons/items) connected to the top buttons or D-Pad. Or the
reverse. GC controllers can do most of this, except they only have the 2
shoulder buttons. What this means for you is that crouching and moving
isn't easy. Or, if you set it up to be easy, you'll sacrifice something
else. And, I missed having the ability, as in Red Faction, to move while
aiming in a scope. Strafing is essential, but being able to adjust a scope
and pop out from behind cover is a nice feature. The strangest thing I
noticed about the controller was that my third party controller wouldn't
work with 007: Agent Under Fire. Maybe just a one-off problem, but
when I switched to the Nintendo controller everything was fine.
Controls during rail-shooting levels are fixed, and inverted movement
doesn't control the guns as most people like to use for FPS games. So, it
can be confusing at first when you switch to rail shooting mode and pushing
down makes the gun's sights go down instead of up as you'd expect. Driving
the cars is simple, and an item pick-up system helps to discourage followers
with oil slicks and smoke or heat things up ahead of you with rockets,
missiles, or machine gun fire. All the power-ups are very cool, and no
mention of them would be complete without some rundown on Bond's gadgets. He
has the Q-Laser for burning locks, the Q-Claw for grappling to otherwise
inaccessible areas, the Q-Specs for viewing hidden passages, the Q-Jet for
doing super jumps and various Q equipment for picking locks and breaking
into computerized systems. Using these is essential to clearing several
areas, and it's nice that sheer firepower won't always get you through,
since this is very true to what Bond is all about. The game's engine
literally purrs along and lets the missions feel very much like the movies
Agent Under Fire drew inspiration from. Even with 4-Player
Multiplayer going at full steam, this baby keeps its cool.
And cool is the word for this one, fans! Nobody can say that Gamecube
doesn't have its awesome game at this point. Sure, FPS may not be
everyone's cup of tea, but you'll not see any criticism after showcasing
your Gamecube's power with Agent Under Fire. In fact, you might even
hear some self-professed FPS opponents saying 'Gimme that controller,
buddy.' The temptation to take on the role of Bond is just too strong for
most people to resist. Coming into this game, my expectations were high,
and 007: Agent Under Fire met and exceeded almost every one. Being a
fan of more story driven FPS games like Half-Life and Deus Ex, I'd love to
have seen a more developed and lengthy set of missions, but with this
console and this franchise, we takes what we gets. And with Agent Under
Fire, we gets cream-of-the-crop FPS action, no bones about it.
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