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Communications Report:
DragonBall Z: Legacy of Goku II
Score:
9.5
/10
Category:
RPG
Players:
1
Type/#:
Cart
/
1
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Company of Origin:
Infogrames/ATARI
Graphics and Sound:
The second leg of the DragonBall Z series has made its way onto the GameBoy
Advance. DragonBall Z: Legacy of Goku II takes place just after the
Garlic Jr. Saga (that would be the start of the Trunks Saga) and goes all
the way to the end of the Cell Games. It allows you to take control of
Gohan, Goku, Trunks, Vegeta and Piccolo as you face many enemies from the
series.
The isometric view and tile-like feel of DragonBall Z does a good job
of convening the look and feel of the DBZ world. Although I have to gripe
some about the fact that trees or other objects make it difficult to see
your enemies at times and can sometimes lead to unnecessary deaths. This is
forgivable when you realize that these objects allow for even more varieties
of villains, like ninjas sneaking in the bushes waiting for you to pass
their line of sight.
The music is similar to that of the show, and allows you to get into the
game while going through an enemy dense area, but I found a couple of times
where I actually had to turn it down just to be able to concentrate. The
sound effects don't have that wide of a range and consist pretty much of one
or two hitting and punching sounds along with some whooshing and energy
weapon explosions. But even though there aren't a lot of different sounds,
it doesn't seem to get as annoying as other games.
Gameplay:
As I said before, DragonBall Z: Legacy of Goku II starts off soon
after Goku has defeated Frieza on Planet Namek, which is where the previous
game left off. You start off in control of Gohan, (that would be Goku's son
for those of you who are not initiated into the DBZ way), who has spent the
past year waiting for his dad to return, as well as fighting the evil Garlic
Jr. Gohan is awakened from a dream where he is fighting Frieza by a feeling
of dread. It appears that Frieza has survived. The Earth's Special Forces
meet up at the site of Frieza's landing only to see him and his cronies
defeated by the Super Saiyan from the future, Trunks.
The story progresses from there almost word for word to the show, and all of
the major plot points are in the game. As you move forward, you gain
control of Piccolo, Vegeta, Trunks and Goku. You will go up against
Androids 19 and 20, then 17 and 18, all before Cell makes his big
appearance. But it all leads up to the final showdown against Dr. Gero's
most fierce android yet. Cell is a being that has the combined strengths of
the galaxy's most formidable fighters, including all of the characters from
the game.
You will also be charged with several other side quests that aren't required
to finish the game, but fleshes it out a bit and gives you something to do
when you get bored with bashing enemy after enemy in the attempt to go up a
couple of levels. These quests include looking for Golden Capsules, lost
Nameks and investigating a security leak at Capsule Corp. Heck, even
Frieza's brother Cooler makes a guest appearance.
Difficulty:
As far as difficulty is concerned in DragonBall Z: Legacy of Goku II,
if your character is at a high enough level, then you won't have a problem
plowing through the bosses and enemies. The problem is getting to such a
level. You will find that most of your time is spent going through the same
areas over and over again attempting to level up as much as possible before
you head off to face one of the Androids. Overall, the difficulty is pretty
well balanced. Most likely you won't be ready for the boss when you run up
against it the first time, but if you increase your level a couple of
points, you will probably not have too much trouble getting past that stage
of the game.
Game Mechanics:
The control scheme of DragonBall Z: Legacy of Goku II is easy to pick
up. You are allowed to move in all eight directions using the D-pad and you
use the A and B buttons for your attacks. The A button is used for
hand-to-hand combat while the B button fires your 'melee' attack. Pressing
the Left Shoulder button chooses this attack by cycling through the energy
weapons your character has learned. The Right Shoulder button is used to
view the map, scan enemies and look for the seven DragonBalls.
Each of your characters will gain the ability to turn Super Saiyan (with the
exception of Piccolo, who will be able to turn Super Namek after fusing with
Kami). This is done by choosing the DBZ symbol for the energy attack and
pressing the B button. Doing this gives your character increased power, but
slows them down a bit and drains your energy (just like the other weapons,
but this is at a steady pace instead of just a certain amount for each
attack).
Any fan of the DragonBall Z series will love this game. Like I said before,
the storyline is almost exactly that of the show. All major parts are the
same and to make sure it is kept that way, the game restricts you to playing
as only a specific character at times (like when Vegeta goes after Cell all
by himself and gets his ass handed to him after allowing the villain to
achieve perfection). This is a must buy for fans. It is also a good buy if
you are in the mood for a good RPG.
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