With the fifth (and last) episode of Hot Wheel's series World
Race on the shelves, the game Hot Wheels: World Race has also
been released. This game has you taking on several tracks found on
Highway 35 as well as many that weren't in the series.
Though the series was cel-shaded, the Hot Wheels game is not.
That isn't to say though, that the graphics aren't something to oogle
over. The car models are the best I have seen in a Hot Wheels
game yet, and the tracks and landscape are fairly well done. Another
graphical feature of the game is the use of clips from the series
inserted in various locations (though not a lot). These cutscenes allow
for the game to tie in very well to the show.
The music of World Race is high powered and really sets the mood.
My experience with the game would have probably been a lot worse had I
not had the energetic music in my ears -- not to mention Smashmouth's
'Hot' for the game's intro.
One problem I did have was the fact that no matter which car I chose,
they all sounded the same. This was a little disappointing and it made
me feel a little cheated -- but, of course, what are some of these cars
supposed to sound like?
You and five other racers will speed down tracks made of loops, jumps,
tight turns and force fields as you partake in a challenge given to you
by the genius Peter Tezla. This scientist has created 35 of the fastest
and best cars in the world, and has brought together 35 people to
compete in this series of races that take place in another dimension.
That is the basis of Hot Wheels: World Race, both the series and
the game.
You start the game off with only five cars -- one from each of the
groups Tezla made. In the show each group had its benefits, but those
advantages seem to have been erased for the game. For example, the Wave
Rippers had no problems moving through water, while the Scorchers plowed
over hot lava like it was normal asphalt. The other groups, the Dune
Ratz, Street Breed and Road Beast each had their advantages as well, but
like I said, those features don't appear in the game.
As you complete races in the League mode you unlock everything from new
vehicles to tracks to gallery items (photo bios of each of the racers).
Each car has its personal settings -- mostly the standard variations,
top speed, breaking, handling etc. But in this version of the game I
found the cars had a little less control than I saw in the PlayStation 2
game. I don't know if it was simply the difference in the controller
configuration or if there was a difference in the code itself. Either
way, I found I was falling way behind in races that I easily finished in
first or second on the PS2.
This reminds me of a gripe I have. Unfortunately there is no way to see
how far behind you are in the race. When you start falling in ranks and
mess up a jump, it would be nice to have some idea of how far away from
the pack you are. In most games this is done with a representation of
the track or maybe some gauge showing you how close you are to the next
car, but neither option appears in World Race.
As you race down a track -- or along a wall for that matter -- you can
pick up rings. These rings are one of the ways that you build up your
Nitrox2 tank. The other way to earn your boost is to land stunts while
in the air. The only stunts allowed in World Race are the roll
and the flip. These are performed with the D-pad. Once you have a full
tank of Nitrox, it is a simple matter to hit the boost on a ramp and go
soaring onto a platform positioned higher up and designed for shortcuts.
I briefly mentioned the League mode earlier. This consists of three
difficulty settings: Rookie, Varian and Expert. In each level the AI
seems to get tougher, and the qualifying requirements get ramped up
some, thus making it harder to advance.
Other modes of play include Multiplayer, Time Trial, Quick Race and
Challenge. Time Trial puts you against the clock and challenges you to
see how fast you can complete a course, while Quick Race lets you choose
an unlocked car and race in one of the opened tracks.
The multiplayer mode is you against (up to) three friends in a split
screen race, while Challenge mode seems to be this game's version of a
training session. Here you will proceed through five challenges. Each
one shows you how to activate and perform different features in the
game. This is where you learn how to do stunts, perform the power-slide,
use your Nitrox and things like that.