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Communications Report:
Extreme G3
Score:
9
/10
Category:
Futuristic Racing
Players:
1 - 4
Type/#:
GCD
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1
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Company of Origin:
Acclaim
Graphics and Sound:
While Extreme G3 may not have the deep sense of style of
Kinetica or the WipEout series, it makes up for it with a
blazingly fast game engine. Those who played the original games in the
series will remember how bad the framerate could get; no more. Yes, the
environments can be quite gorgeous, but they never captivate like some of
the tracks in other games of the same genre. There's the obligatory
underwater track, the loop track, the crystal (well, ice) track, and so on;
you've seen them before. What you haven't seen is them zooming by at such
blistering speeds that your head spins. No other game that I've played
gives you the sense of speed that Extreme G3 does. Indeed, when you
break the sound barrier, you can hear the snap, the screen blurs, and then
you are bathed in . . . silence. It's a magnificent feeling, a gorgeous
effect, and it's extremely cool. Ah, yes, the graphics. The
textures aren't as detailed as they probably should have been; the
environments are detailed structurally but not graphically, which is a
shame. It still looks very nice, though, as games of the genre tend to do.
The music in the game is precisely what you'd expect it to be--a mix of
different techno tracks by various artists. It fits the game perfectly, but
there's nothing here that you haven't heard before--if not literally, then
at least the style. Futuristic racing is one genre that I can't knock for
having thumping techno beats, though, since it fits so perfectly. The sound
effects are spot on, and you can catch the launch of the various weapons if
you listen closely enough. The engine whine from your bike is damned sweet
too.
Gameplay:
As is the gameplay. Those of you familiar
with this sort of game will find themselves right at home; those who haven't
played futuristic racers before will have a bit of a learning curve with
Extreme G3, but nothing that any good videogame fan can't handle. I
wish that there were more tracks, but that's a given with any racing game,
especially those that entrance me the way that Extreme G3 did. It's
not particularly original, and it doesn't do much more than scream, but it
screams really, really well. Extreme G3 doesn't even bother with
a semblance of a plot. You're on a racing team, you're out to beat the
competition by racing the four different circuits, and, well, have at them.
As you progress through the races, you gain prize money depending on how
high you rank. You can then spend the money on faster engines, weapon
power-ups, and the like. After you complete the three cups at the 250
level, you move up to the 500. Eventually, you'll make it to the coveted
1000 class, and you'll be able to scream around courses at rates that make
your previous excursions look like Sunday drives. The core gameplay is
much as you'd expect. You've got a vehicle to control, a course to drive
on, and a bunch of other racers that get in your way. In the grand
tradition, there are weapons that you can use, although it's often better to
just race hard and stick with the pea-shooter; the better weapons are
exorbitantly priced, and there are more useful vehicle upgrades that you can
purchase with the same money, like faster engines and shield scoops. In
a pleasant twist for the genre, your bikes use the same energy bank for
their shields and their boosts. This means that using your boost can be a
dangerous thing, because it could put you much closer to destruction,
especially later in the game when the AI starts to get ruthless with
weapons. It's a pleasant level of complexity, one that requires you to
think more than most recers, even if it's more of a gut-instinct thought
process than anything particularly strategic. If you tire of the
single-player experience, the GameCube version of Extreme G3 sports a
number of excellent multiplayer features. Perhaps the coolest is the team
career mode, where you and a friend can race on the same team through the
career mode, garnering money and fame for your corporate sponsors. It's
something I've never seen before, and I think it's pretty darn cool. If
you're looking for something more visceral, there's four-player splitscreen
racing, which is always a big hit at my house. If you want to poke holes
in the game, you can point out the relatively small number of tracks and the
resulting short length of the single-player experience. There's still a lot
of fun to be had screaming around the tracks at maximum velocity, though, so
even loners will find quite a bit of stuff to do with this game once they've
beaten it.
Difficulty:
For the uninitiated, the rapid pace of
Extreme G3 can be extremely disorienting and difficult to handle.
Once you've spent some time with the tracks, though, using the Practice mode
to learn their feel, you can really put some serious moves on the
competition. The AI is sharp, and it gets sharper as the game progresses,
but it's not omnipotent, and careful use of the turbo will make or break
most races. The courses themselves are quite challenging as well, but
unlike WipEout you can afford to tag the sides when necessary and you
don't lose all of your momentum. Careful racers will use the shoulder
buttons to maximize their turning radii, make use of the 'lean forward' and
'lean back' properties of the bikes, and memorize the turn patterns. They
will then proceed to smoke their opponents in both single-player and
multiplayer modes.
Game Mechanics:
Extreme G3 uses just about every
button on the GameCube controller, and surprisingly enough I never felt
limited by the control scheme. The main button is thrust, you can boost or
fire your weapons with the X and Y buttons, and you use the shoulder buttons
to throw your weight to the sides for sharp turns (or if you don't want to
jiggle the control stick). You can switch weapons with either the Z button
or the control pad, whichever you prefer. The controls are tight, and the
bikes control like I felt they should--lighter than cars, but not as floaty
as the craft in WipEout. Of course, I must note the excellent
woxil interface, which is easy to navigate and gorgeously done, the proper
mix of simple symbols and clear text. Futuristic racing game designers take
note. Add to this the darn near instantaneous load times, and you have a
very tight package. It's not going to turn the gaming world upside down;
in the end, Extreme G3 is just another entry in the futuristic racing
game genre. But it's quite possibly the most entertaining one I've played
since WipEout 3, and the raw sense of speed that the game provides is
just amazing. Fans of the genre would be fools not to pick this up (and,
from what I've played, the GameCube version is superior to the PS2 release);
those who would like a taste to see if it's their thing would do well to
rent it. The first time you break the sound barrier, a silly grin will
spread across your face, and you'll realize just how cool this game
is. I know; I had that silly grin too.
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