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SOFTWARE REVIEW
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Score: 9/10
Company of Origin:
Category:
Minimum System Requirements: Win95/98/NT4, P133, 32MB RAM, 4x CDROM, 320MB HD Space, 800x600x16bit Video, DX 7.0-compatible sound
Test System: Windows 98 running on a K6-III 450 w/ 256MB RAM, 6x24 DVD-ROM drive, SoundBlaster Live!, Creative Labs Riva TNT2 Ultra w/ 32MB RAM
Graphics and Sound: As Heroes III Complete is simply a repackaging of Heroes of Might and Magic III: Shadow of Death along with the Armageddon's Blade add-on, one would expect the graphics to be identical to the previous Heroes III offerings. And one would be correct. The same half-drawn, half-rendered style inundates the game, and the same 2D battles and maps are where everything occurs. It's certainly not revolutionary, or even much changed since the first Heroes title back in the early 90's. Gameplay: No, where the real joy of Heroes III Complete lies is in the gameplay. And it has a ton of it. In fact, technically there's a near-infinite amount of gameplay, as H3C comes with a random level generator. Difficulty: The difficulty of the game greatly depends on both your familiarity with the title and the mission at hand. Some of the missions are stacked for you; others are stacked against you. In many cases (not the campaigns, usually) you can change the general difficulty of a level, but that doesn't necessarily address an imbalance in the map. And it takes many hours of play to understand all the dynamics of units -- which are useful at certain times, which should be kept in the back, and so on. All of this comes with experience, however, and a good Heroes player will fit right in with this title.
Game Mechanics: The game is easy enough to control once you know how, and the manuals for all three titles are installed on your machine in PDF format when you install the game. Unfortunately, there are no print versions of said manuals in the box. The menus are easy to understand, and the battles are simple to control. Remember to turn the hex grid on, so you can see exactly where you can move, and it's often a timesaver to turn the fast-move option on in battles.
-Sunfall to-Ennien, GameVortex Communications
AKA Phil Bordelon |