RC-1140, who goes by the name ?Fixer,? is the second-in-command of the squad. He?s the more by-the-book commando, choosing to refer to his squad mates by their numbers rather than their nicknames. Fixer is the squad?s tech guy and handles any slicing or code-breaking. Sev (RC-1207) is the squad?s resident psychopath -- a coldly efficient killer with a sick sense of humor to match. When things get tough, you want Sev right there with you. Rounding out the crew is Scorch (RC-1262), the demolitions man. A competent soldier, and an excellent explosives technician, Six-Two has an overdeveloped sense of irony that can be mistaken for fatalism. Scorch earned his nickname after an ordnance accident that left him and Sergeant Walon Vau without eyebrows for a short time.
Squad-based systems are usually enough to turn a few gamers away, but the system in Republic Commando is as promised -- easy to use and responsive. As the clone commander all you have to do is point to a location, press a button, and your squad does the rest. These include commands like blowing up doors or taking up sniping positions. Most commands can be selected from the start, while others pop up during parts of the mission. For example, while storming the halls of the assault ship, the team encountered a machine spewing droids like no tomorrow. While we could have spent all day using their metal heads to calibrate out DC-17?s, our demolition?s man Scorch had a better idea -- blow up the machine! After finding the hotspot and clicking the command button, Scorch set his charges and reduced the machine to scrap.