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Lucinda Green's Equestrian Challenge: A Horse Game Sans Barbie


As a rider in real life, I love seeing horseback riding in games. The Legend of Zelda: Ocarina of Time was one game in which I loved the horseback riding aspect. More recently, we had Shadow of the Colossus, where the horse was an invaluable partner in your quest. Lucinda Green's Equestrian Challenge is a game that allows you to build a horse and rider and compete in several horseback riding events. This is not common subject matter to base a game on exclusively, and Equestrian Challenge is also bargain priced. With this in mind, I don't expect grand, heart-pounding adventure. Also, while I love equestrian sports in reality, niche pastimes like these don't always translate well to games. With realistic expectations, I hope for the best here.

Equestrian Challenge begins with introductions by Lucinda Green, a world famous horse rider (see the links section below for her wikipedia article). It's nice to have a game narrated by her, and I only hope that Redmile can include some multimedia content about this woman's awesome career. Young girls are probably a big target audience of this game, but thankfully, this game steers clear of being a sugary, girly nightmare. However, you won't win any macho points if someone hears the soundtrack from this game playing. It's upbeat, but not overpowering. The only thing that I can easily relate it to is the background music to a Disney TV miniseries – nothing to write home about, but it's easy enough on the ears.

Your first task is to create a rider and a horse model to use in the game. Rider models look decent, with a good variety to choose from. The sheen on the horses was at times a bit too shiny, but this will probably be adjusted later. Animation is smooth and realistic, but I’d love to see even more natural movements like head tossing, leaning, etc. added in. The selection of horse breeds, at the time of this preview, was still not complete. There was only one horse breed done in my preview version of the game, but it seems that there are many more in the works. I'm guessing this because of the 3 horse choices listed but not yet complete, one was Thoroughbred, and one was Thoroughbred Warm Blood. I don't think they'd finish the game without more variety available.

Controls in Equestrian Challenge are uncomplicated keyboard controls. Even at high difficulty, it won’t take much practice to master. Jumping, Dressage, and Cross-country are the three competitive events available. Jumping and Cross-country are fairly intuitive: square up your horse and speed up before a jump and slow down a bit to regain stamina. I was a bit disappointed to see that dressage was turned into a rhythm game (press up, down, left, or right to a beat.) I don't get the feel that I am controlling the horse at all through this method. I also hope to see some of the flashier dressage moves included in the final production, like the trot-in-place. To tell the truth, this was the event I anticipated the most in this game. There is so much controlled power and grace in dressage. Given that, and the fact that this type of equestrian sport would be a dream for me to experience in reality, I want to see a bit more sophistication here. As of now, Cross-country is the most exciting event in my opinion; the scenic landscape combined with length and the fast, galloping pace of the event just feels more carefree. I would like to see Jumping and Cross-country events differentiated a bit more in the final game. As of now, the only real difference between them is the fact that you must watch your stamina in Cross-country.

Equestrian Challenge also allows you to develop your horse’s strengths and raise them to specialize in certain events. Raising and caring for your horses seems to be a big aspect of the game, but it’s unclear what direction it will take at this point. You can pet the horse, but the only major reactions you get from the horse are “happy” sparkles and a contented snort. You can feed and water the horse, but this merely queues a sequence where the horse runs off to eat or drink. This horse-raising simulation aspect isn’t very strong at this point. Hopefully we’ll see some better rewards for this part of the game as it develops.

On a side note, it would be possible to make the horse-raising aspect of the game a deep learning experience. I imagine taking my horse through dressage exercises to strengthen key muscles, or teaching a horse to take the correct lead around the ring. This is far more depth than I expect from a game like this. With this being a game exclusively based on horsemanship, it does make me think of possibilities. Perhaps in a sequel, if not this iteration?

One component that did not make it to this preview was the “Ride with a Friend” option. I hope this will be an online option to meet up with a friend who also has the game. If so, it could provide a great incentive to raise a better horse with which to compete. The horse-raising aspect along with this option could provide some great replayability if it develops well. Competitive events were not included at all in the preview version of this game, and that could turn out to be a big factor in providing variety of gameplay.

As I mentioned, the intended audience of this game probably is the younger, female demographic. Parents and grandparents will probably pick it up for that audience. Lucinda Green's Equestrian Challenge will more than likely turn out to be a great value and an enjoyable game for this audience. Depending on how it develops, it may offer something for the older game player and horse enthusiast as well.



-Fights with Fire, GameVortex Communications
AKA Christin Deville

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