The main multiplayer mode showcased is Gold Rush, a goal oriented mode that with heavy team-based, tactical lean. The concept takes a cue from the game's single-player campaign, which focuses on a group of soldiers in search of a hidden cache of gold. Basically, there are a number of gold chests scattered throughout the level while teams must either defend or destroy. At the start of the match, two crates are placed in the area; if the attackers are able to destroy both crates, a new area is unlocked with more creates to destroy. The mode is simple enough to play, though it took a while before games became anything other than a Team Deathmatch. The fault, however, is not DICE's, but instead the lack of players who actively communicate via the Live headset - which is something that still blows my mind.