will include both team and non-team based Free-For-All
matches. It will also have a standard Capture-the-Flag
match, as well as a One Flag Capture-the-Flag
(where there is only a single flag on the map, and both teams try to get it to their respective bases). There is also a Break-In
game where each team tries to get to the other team's base and hold on to it for a set amount of time, but then there is a game type that could only be done in Fracture
. Scattered throughout the map are several control points. They are all up for grabs, but in order to claim it, the team has to lower the ground so much that it is declared excavated. At that point, a rock-spike (similar to those created by Spike Grenades) arises with the team's color on it. In order for the other team to get the point, they have to destroy the spike and re-excavate the point.
For the most part, these seem like fairly standard gameplay modes, but because of the nature of TD, the weapons appear far more inaccessible, and there ends up being a ton more strategy that can be applied when you can create your own cover. For instance, take the standard Capture the Flag game. As mentioned above, you could simply block the entryways quickly by raising the ground, but you can also make a wall of rock-spikes since they require quite a bit of ammo to take down, and not simply the use of the standard Entrencher. Using the same strategy, you could dominate the Kingmaker games by getting to the designated location and surrounding yourself with rock-spikes that will keep you relatively safe from snipers and keep you locked into the area.
If you are at all interested in this game, which seems to literally reshape the way you think about shooters, then download the demo right away. Even if you aren't the best at games like this, the added ability to create your own cover means that you will be able to take the game at a pace you decide. Be on the lookout for our full review of this game soon after it is released early October.