First things first: this isn't Advanced Warfighter
, and it doesn't play like it either. Where GRAW
's action was slow, thoughtful, and methodical, Ghost Recon: Future Soldier
's action is paced much faster. Movement in particular feels completely different; it emphasizes speedy transitions like in Gears of War
, but its cover system is more similar to Splinter Cell: Conviction
's. If you're in cover and want to make a transition to a new cover point, aim at it and hold the sprint button. Your character beelines straight to the place where you were aiming and snaps into cover. It's simple and elegant.
Tactics are everything in a Ghost Recon game, and the same can be said for Future Soldier. Death finds you more quickly in this game than in most other shooters; you are no bullet sponge. You will drop if a couple of slugs find their way to your fleshy parts. But Ghost Recon has never been about twitch shooting; it's all about positioning and tactics. Intel is the cornerstone of victory in Future Soldier. Knowing the positions of your enemies is just as important as ensuring that your shots will hit their marks. However, it's not just important for you to know their positions: your teammates need to know, as well. Most games have some sort of spotting mechanic these days. Future Soldier takes it a step further. If you successfully stun an enemy, you can hack his equipment. A successful hack results in enemy positions displayed in explicit detail.