Where The Elder Scrolls Online
immediately stands out from other MMORPGs is part of what makes The Elder Scrolls
different from many other role playing games in general; it's designed to play using a first person perspective. This may be a bit jarring if you have never played one of these games, even more so if you've been playing games like World of Warcraft
, Star Wars: The Old Republic
, and the like. This lends a bit of overall clumsiness to the combat, as it does in Oblivion
, but to its credit, it's much more involving than simply clicking once to start dealing out damage per second.
As you level up, you earn skill points, which can be slotted into one of a number of potential abilities for your character to use. And, like in other Elder Scrolls games, using those skills increases your proficiency with them. Eventually, you'll hit a milestone, which will allow you to morph your skills. The upgrade tree seems very promising, though not all the details are common knowledge at this point. Given Bethesda's pedigree, it's safe to say that the entire spread of customization options should not only be very impressive, but it should make a fine contribution to a genre that prides individuality over all else.