Compared to
Worms Armageddon, almost nothing's changed in the way of controls and weapon behavior. Playing with the DC gamepad may take some time for PC-only players, but if you've got a Dreamcast keyboard handy, here's a chance to put it to good use! Otherwise, the basic control scheme can be tricky during the first few games (for example, using weapons while dangling from a Ninja Rope won't be second nature for newbies), but it doesn't take long to get the hang of it all.
On the technical side of things, only two major complaints come to mind. First and most importantly, the amount of time that CPU opponents spend 'thinking' about their next idiotic move is absolutely ridiculous! Whether this be a problem with load time or an intended feature by the developers (and I sincerely hope it isn't!), it's easily the most annoying fault in the game. Nothing's more frustrating than watching a worm scratch his head for 35 seconds, only to finally act by throwing a grenade straight up into the air, which explodes in his face two seconds later. What's the point?
Another minor, yet very confusing, point comes up with the post-match stats after each battle. Titles like 'Shot of the Round' and 'Happy Shopper' go to the appropriate worms after everything's said and done... but in a match involving 16 worms, how the hell is it possible for one worm to receive both 'Most Entertaining Worm' AND 'Most Boring Worm' awards?! Sadly, it happens all the time. Don't ask why.
Aside from braindead CPUs and useless stats, though, Worms World Party belongs in the collection of anyone looking to have a great time alone, online, or with friends whilst blowing up tiny, screaming worms. It's great to see the continuation of such a phenomenal multiplayer series on the Dreamcast at a time when the system won't be around too much longer, and at around 20 bucks, there's never been a better time to Worm it up!