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Hunter: The Reckoning

Score: 90%
ESRB: Mature
Publisher: Interplay
Developer: Interplay
Media: DVD/1
Players: 1 - 4
Genre: Action/ Adventure

Graphics & Sound:

Taking full advantage of what's under the Xbox's hood, Hunter: The Reckoning boasts some killer visuals that put good ol' Gauntlet to shame. But not only is the eye candy stunning, but the framerate stands up even with the potentially screen-filling amount of enemies (up to 30 at a time) that occur in the game. Attention to detail is incredible, from the realistic bushes and textures, to the most realistic water effects that I have seen to date. Every footstep you take triggers a perfect ripple effect as you splash your way through all forms of standing water.

The environments created for Hunter are absolutely brilliant. Everything in each scene truly brings out the aura that the developers wanted to pass on to the gamer. This essence carries over to the dreary, gothic music that carries you through the game. Then, just as you get drawn into the game's background tunes, Hunter reaches out from beyond the grave and juices your adrenaline with an upbeat, heart pounding mix. Following this, a boatload of ghouls appear in you path, ready to tear you apart. If you've got a Dolby Digital Surround system, you're especially going to have to wipe the drool from your chin and scrape the wax from your ears. The only problem I had was that often, during the cutscenes, the audio had breaks (almost like the disc was skipping) in it, distracting from the overall presence of the game.


Gameplay:

If you've ever played Gauntlet or Robotron, you know what it's like to battle countless enemies that never seem to let up. A wide variety of enemies, ranging from zombies and mummies to spirits and gargoyles, will appear around you as you work your way through the fabulous worlds of Hunter: The Reckoning. Unfortunately lacking from the game, however, is the feeling of truly being surrounded. Most of the time, you will be able to back away as the undead approach, and cap them from a distance. In fact, the only time your blood pressure and stress level rises is when you are confined to a small area, like when you enter certain rooms or go to battle with some of the bosses.

Probably the biggest draw for Hunter is that the game allows up to four players to team up and tackle the unholy grounds together. Games like Hunter just beg for player cooperation, and in return give players a rich gaming experience. The downside to playing this way is that enemies are easily defeated, and shouldn't pose too big of a threat if you work together in all aspects. Still, it would have been even more enjoyable if there would have been many more enemies and a lot more weaponry.

Throughout each level, different weapons will be scattered out in plain view, as well as every nook and cranny that you may not notice the first time around. This assures that players need to scour each area thoroughly, especially in multiplayer mode, where weapons are few and far between. Weapons can be upgraded too, as your hunter's level increases. In the style of RPGs, Hunter: The Reckoning also keeps track of player performance and increases his/her skills while moving through the game. So even though it's not necessary to complete the game, killing all baddies in each level is extremely rewarding.

Working together is a must because the pesky camera, while great when playing alone, prohibits movement without the entire Hunter party tagging along. This becomes a problem when you get cornered by an enemy and can't move away because your buddies are on the other side of the screen in the mist of their own battles. Although it would not have solved the problem, allowing the camera to zoom farther out would have alleviated some of the headache.


Difficulty:

Hunter: The Reckoning has its own distinction as far as difficulty is concerned. Instead of having standard settings, the game offers three Friendly Fire settings. One of the settings turns Friendly Fire off completely, making players safe from each other's attacks. The other two settings mimic 'real life' and you will see the effects on screen if you attack your partners, however unintentional it may be. In the hardest setting, Hunters will also take damage if you don't watch your aim, turning fellow Hunters into potentially dangerous enemies.

Other than that, there really isn't a difference in difficulty with the exception that each Hunter has his/her own strengths and weaknesses. As you progress through the game, your enemies will also become more difficult. However, if you take the time to build up your Hunter in the early areas, you should still be able to fair well in the later rounds of the game.


Game Mechanics:

I absolutely love the controller setup offered in Hunter. Somewhat reminiscent of Time Soldiers, you can make your Hunter move in one direction, while aiming/shooting in any other direction. And with a game like this, it is a must to have complete control over your Hunter at all times. The face button layout is perfect also, allowing both actions and weapon changes on the fly. The only problem is that pulling rapidly on the shoulder buttons of the Xbox controller to attack can eventually lead to sore fingers. Still, the overall experience in playing Hunter: The Reckoning is outstanding. Some improvements can surely be made, but fans of this style of game should definitely check it out.

-Woody, GameVortex Communications
AKA Shane Wodele

Microsoft Xbox 2002 FIFA World Cup Microsoft Xbox NBA Live 2003

 
Game Vortex :: PSIllustrated