Xbox

  News 
  Reviews
  Previews
  Hardware
  Interviews
  All Features

Areas

  3DS
  Android
  iPad
  iPhone
  Mac
  PC
  PlayStation 3
  PlayStation 4
  Switch
  Vita
  Wii U
  Xbox 360
  Xbox One
  Media
  Archives
  Search
  Contests

 

Dragon's Lair DVD

Score: 40%
ESRB: Everyone
Publisher: Digital Leisure
Developer: Digital Leisure
Media: 1/0
Players: 1
Genre: Adventure

Graphics & Sound:

Dragon's Lair was the hottest thing to hit arcades in the early '80s because it gave players the illusion of controlling an animated film, rather than moving Ms. Pac-Man around a maze of dots and lines for the umpteenth time. Millions were amazed at the beauty of modern laserdisc technology at work inside a game cabinet, and creator/animator Don Bluth swore his masterpiece would revolutionize the scene for years to come.

While this never really happened, it's obvious that in 2001, Dragon's Lair has little more to offer than nostalgic visuals. There's around 30 minutes of animation in the game, with loads of scenes for each of Dirk the Daring's deaths and successes, depending on how the player reacts in the face of danger. There's no denying the genius of Bluth's technique two decades ago, but even after some DVD remastering, the graphics just seem too 'old' to thoroughly enjoy.

Very little music plays throughout the game, serving only to point out incoming danger or a brief second of triumphant fanfare. The sound effects aren't too bad though -- Dirk's gasps, yelps and screams (slightly reminiscent of Homer Simpson) provide some great comic relief, while the other clangs and splats are straight out of a cartoon. Fitting, I suppose.


Gameplay:

For such a historically pivotal title, Dragon's Lair never really had much in the way of gameplay to begin with. Dirk gets into some kind of trouble in every scene, and the player must press one of four directions or the Sword button at key points to keep him alive. Repeat for about an hour, and the game's over.

Things were only made worse on the DVD release, however. Due to hardware restrictions, the game pauses for nearly half a second at each action point, breaking the animation's flow and ruining an original arcade experience. Even though this re-release says 'Xbox Compatible!' plastered on the front box cover, any DVD player can run the game -- and they all have roughly the same lag times, so don't expect smoother play on your PC or PS2.

Controlling Dirk with the Xbox DVD remote isn't too tough once you get the timing down. This version offers a few moments to press the correct button before any consequences take effect, denoted by a tiny window in the lower right-hand corner. When the window pops up, it's time to act; if a button is pressed before the window appears, the Xbox's 'Selection Unavailable' message displays at the top of the screen. Not only is this the most annoying thing in the world, but it's sure to turn up about a trillion times during the course of the game, so get used to seeing it.

As Dirk makes his way deeper into the castle, a few different paths can be taken, each with scattered random rooms. It's damn near impossible to clear any single area without dying at least a couple of times, since it's usually unclear about where to go until you've died. Other times, only one direction will be painfully obvious. Some even flash occasionally, as if to say, 'Over here, idiot! Go this way now, or you'll have to watch the same animations for another five minutes before getting out of here!'

Fortunately, infinite continues come with the territory to make this game beatable in one or two sittings. Everything comes down to memorization; hell, a lot of the rooms are simply mirror-image repeats of previous areas, where the same directions must be followed, only flipped horizontally so what may have been Left 20 minutes ago is now Right. Ooh, the challenge.


Difficulty:

It seems insanely difficult at first, but Dragon's Lair really boils down to an hour-long game of Simon Says. Each room is cleared through a combination of dexterity and memorizing where Dirk will die, leaving little room for replay value once you've beaten the game. If a limited number of continues were given, there'd be more incentive to conserve lives -- but it would also probably drive anyone insane trying to reach the end with just a handful of chances. How those addicts back in 1983 did it, I'll never know...

Game Mechanics:

Things can't get too complicated with just five buttons, but it's the timing that'll keep players on their toes. If only that damn 'Selection Unavailable' message would ever go away, this title could be a wee bit more enjoyable.

Just as with the previous DVD version that hit shelves around the same time as the PS2's release (no coincidence -- whenever a new DVD-capable system comes out, Digital Leisure will be there), this one contains a few video interviews with Rick Dyer and Don Bluth, head honchos behind the laserdisc game craze. These segments were taken from old master tapes during the game's golden age (so the quality kinda sucks), but it's an interesting look at how the buzz began so many years ago. Just try not to forget that a lot of things have changed over the past couple of decades, and unless you simply must own all things Bluth on every system, Dragon's Lair has no place in your Xbox library.


-Ben Monkey, GameVortex Communications
AKA Ben Lewis

Microsoft Xbox Deathrow Microsoft Xbox Dragon's Lair II: Timewarp

 
Game Vortex :: PSIllustrated