The Overrealm is a very dangerous place and thus players will find no new civilized city in which to find refuge. Instead, players will be able to reach the new level cap of 70 to help them survive in the three regions of the Dragon Isles: The Barren Sky, Tenebrous Tangle, and Bonemire. Each of these regions house a handful of new dungeons, both instanced and non-instanced alike. You will need to be fairly experienced to adventure in these new areas, as
Kingdom of Sky's adventure elements are intended for players level 55-70.
Of course, even lower level characters will find aspects that make Kingdom of Sky worthwhile. In addition to the various new areas players will be able to explore, Kingdom of Sky will feature several new additions to the game. The most prominent of these is the new achievement system. Similar, in some minor ways, to AA points from the original EverQuest, the achievement system will offer players new ways to advance their characters. Starting at character level 20, as players find new areas, complete quests, and defeat difficult boss encounters, they will earn achievement levels. (Players will only be given experience for achievements appropriate to their level. Additionally, after reaching the max player level, all experience will go towards achievement levels). Players can then spend achievement points on four different skill lines, each offering various new traits and abilities. Some examples are: area effect taunts, feign death skills for new classes, buffs that decrease the recast timers on skills, and increased chance to land critical hits. Players will only be able to earn up to 50 points and won?t be able to learn every skill, so they will have to pick and choose.
Players have been clamoring for some time now for more distinct looking armor and SOE has finally obliged. Kingdom of Sky promises to offer some new unique class-specific hats and shoulders. While I haven?t seen any of these new shoulders, many of the new hats look quite nice. Animal heads for shamanistic classes, helmets made out of skulls for shadowknights, shiny winged helms for paladins, and large feathered hats for swashbucklers are just a few examples.