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The Egyptian Prophecy

Score: 80%
ESRB: Everyone
Publisher: The Adventure Company
Developer: Kheops
Media: CD/3
Players: 1
Genre: Adventure

Graphics & Sound:

The Egyptian Prophecy handles graphics and the GUI much like Myst does, as well as other adventure titles like it. The only difference here is that you have a complete 360 degree view of your world, which is rendered in 3D and has a nice, shiny, smooth feel to it. The animations aren't Hollywood quality, but they serve their purpose. The graphics also serve the gameplay in that the items you can pick up will have a distinctly different shade (usually), allowing you to spot things that you can interact with against their backgrounds.

The voice acting in The Egyptian Prophecy isn't quite Hollywood quality either, but it definitely doesn't sink to the level of some other games. You won't find any Egyptian accents here, but maybe that's a good thing. The music will heighten the experience when you come up to a puzzle or obstacle, and the effects, though not all that common, complement the music and locales very well.


The Egyptian Prophecy may be just another run of the mill adventure game, but at least it does what it does relatively well. It by no means redefines the genre; instead it guarantees an adventure in ancient Egypt full of scandals, puzzles and plot twists, a guarantee that is mostly lived up to.

The game pits you as a powerful sorceress ordered by the pharaoh to investigate why his new obelisk isn't going to be completed on time. You quickly find out the problem, and also that if it isn't raised then the pharaoh will die and the blame will be placed mostly on your head.

The main parts of the gameplay are puzzles and item manipulation. I separate the two because there are genuine logic puzzles that take some thinking skill, and usually a lot of luck, to complete. Not all the puzzles are carbon copies of what we've seen in other adventure games like this. The Egyptian Prophecy throws some unique obstacles your way, which is kind of a mixed bag since some of them are really odd, but at least the developers are trying.

Interacting with items will also conjure up a love/hate feeling within you. Sometimes they are blatantly apparent and you can go right over and pick them up. Other times they are hidden in with other objects and don't look any different than the background, and it is only a matter of luck before you are able to find them.

The game plays out in a sort of level by level fashion, in that you will enter one area, work within that area until you solve all the puzzles or get past all the problems, and then move onto another area. Things move smoothly because of this, and you hardly ever return to an area that you've been in before, eliminating most redundant feelings that might arise because of this.


The Egyptian Prophecy offers some tough challenges, but most of them can be solved with a little determination and patience. A few of them will just have to be solved forcefully; that is, hitting every button there is until it's solved. Others will rely on you looking up some information in the extensive encyclopedia about Egyptian history and mythology that is accessed through the GUI. The overall difficulty isn't too hard though. Most people who are willing to stick through it and think things out will be fine.

Game Mechanics:

Navigating through the ancient world of Egypt is done on a grid system, though it is not meant to be apparent. You can look around your environment with the cursor, and wherever it changes (it will be on one of the 4 cardinal directions) you can click on and move to. When you get there, you do it again, or you can interact with the environment using your items or spells, or by talking to people.

The spells you acquire through the game are a nice addition to this genre, though they weren't used to their full potential. Aside from items you pick up along the way, you will learn various spells from people. These spells affect a number of things, and though there is only one solution to every problem, they seem to make things a bit more interesting.

On the downside to all of this, there is no replay value to The Egyptian Prophecy whatsoever, much like every other adventure game out there. Also, if this isn't your type of game, The Egyptian Prophecy won't be changing your mind about the genre any time soon. However, if you're a fan of adventure games then The Egyptian Prophecy will offer a few hours of good, solid adventuring.

-Snow Chainz, GameVortex Communications
AKA Andrew Horwitz

Minimum System Requirements:

Windows 98/ME/2000/XP, 600 MHz Processor, 64 MB RAM, 16X CD-ROM, 32 MB DirectX Compatible Video Card

Test System:

Windows XP, 1.4GHz AMD Athlon, GeForce FX 128 MB video card, 40 gig hard drive, 56x CD-ROM, 256MB DDR Ram, Sound Blaster Live! sound card, Cable Modem Internet connection

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