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Warlords Battlecry III

Score: 85%
ESRB: Teen
Publisher: Enlight Software
Developer: Infinite Interactive
Media: CD/1
Players: 1 - 6
Genre: Real-Time Strategy/ RPG

Graphics & Sound:

Often overshadowed by genre heavies like Warcraft and Civilization, the Warlords series has always managed to produce a solid strategy game that has gained a cult following. Before getting the game for review, I hadn't paid much attention to the series -- but after spending time with the title, I'm happy to count myself among the game's followers. Part RTS, part RPG, Warlords Battlecry III provides a deep and involving experience without becoming bogged down with little details.

Graphically, Warlords III feels a little late to the party. While other games in the genre are moving towards 3D, Warlords III sticks to the tried and true 2D graphics. This may turn those who equate good graphics with 3D off, but there's just no helping some people. There's certainly nothing eye-popping or revolutionary here, but it still looks good and it doesn't hinder the game in any way. Environments are large and fairly open. Certain areas will keep you on a path, but there's more than enough real estate in areas for both your bases and for battles.

The game's score is very relaxing. My biggest peeve with any game, regardless of genre, is when the music tries to compete with everything else going on in the game. You've all played at least one game where the sound guy was so proud of his work that he slipped the programmer a twenty and had the music dominate every aspect of the game. It's loud, annoying and just gets in the way. This isn't the case with Warlords III. Sound effects are decent, but are nothing ground-breaking. If you've played a fantasy-based RTS in the last few years, then you know what everything sounds like.


Gameplay:

Central to any RTS is a command-type person, usually played by you, who makes all the decisions. In the past, command was given via some omnipresent general who apparently gave commands from the safety of a bunker miles away from the action. The recent trend has been to include 'hero'-type characters into the fold that give the game a more personal feel. The usual trend is to have this figure be a pre-made character. Warlords Battlecry III takes this idea in a completely different direction by allowing you to completely customize your command presence on the battlefield. Before entering the game, you can choose to combine various races and job-types to help fit your particular play-style. You can also set attributes to your general that will progress and develop over the course of the game. I loved this aspect so much that I restarted the game several times just to try out different combinations.

Your character is central to everything that goes on in the game. Unlike other RTS games that require you to construct legions of peons and facilities to collect resources, Warlords III only requires that your hero capture and convert resources. Another interesting aspect of resource collection is that certain factions require more of a certain type than another does. This is really nothing new in the genre, but in Warlords III it actually feels like the differences matter. I had a harder time adapting the same mindset to one faction that I did to another. Again, nothing revolutionary, but it's effective and lends depth to the game.

Faction focused resources also lends an interesting dynamic to gameplay as you are always going out in search of resources. Instead of having everything within reach (as in other RTS's), you are encouraged to explore your surroundings, capture resources and defend them. You can also capture resources that are vital to your opponent's war effort and handicap their strategy. Of course, there's always the option to destroy mines. If your race has little need for a particular resource and you come across something that you know your opponent needs, you can take it out and essentially screw them over. Of course, this could come back and bite you in the ass if a particular high-level unit ends up requiring that resource.

Gameplay rolls out in a familiar fashion and is solid all around. You begin with your hero, some money and an objective. You start with a small settlement and slowly build it up by harnessing the resources around you. As you tap the land for resource, you can use them to fund the construction of fortifications that yield troops, equipment upgrades and other nifty things to help in your war plans. While armies are being raised, you can take your hero through missions that will earn both more money and magical items you can equip.

Multiplayer options are also offered, including both LAN and Internet play and a ton of game modes to choose from.


Difficulty:

Not too hard, but still a challenge. Given some of the subtle differences between the way aspects are handled in Warlords Battlecry III as opposed to other games in the genre, it is advisable to go through the tutorial first. Campaign mode ramps up in difficulty rather nicely. Hero missions vary in their difficulty degrees. They usually correspond with the level that your character should be at, but it is not uncommon to get a mission that will really push your character's limits.

Game Mechanics:

The most readily apparent aspect of Warlords Battlecry III is that the design seems to be built to keep players constantly active in the game. Management aspects are just deep enough to keep you involved, but aren't so deep that you're micro-managing every detail. The interface is simple, clean and efficient.

Getting back into character creation, the attributes you choose to excel at will influence aspects of the game, making for a more personal experience. The class you choose will have some bearing on this, as will your avatar's skills. These include strength, health and charisma. As with other RPG's, these attributes play directly into how your character handles in the game. High strength points will affect damage numbers, health will determine your hit points, and so on. One of the more unique things in Warlords III is how some of the other, more often ignored attributes play a role in the game. Every player wants high spell-casting and damage outputs; a desire that usually leaves skills like Charisma out in the cold. However, Charisma turns out to be a major stat within Warlords III's RTS side. High Charisma points will expand your army's morale boost, making your army much stronger. Obviously, this leads to an interesting trade-off; do you want one ultra-strong fighter or an army with a strength boost?

For those who like to customize their game, an in-game editor is also available.

Overall, Warlords Battlecry III is definitely worth the price. There's more than enough options and choices to keep players busy for awhile.


-Starscream, GameVortex Communications
AKA Ricky Tucker

Minimum System Requirements:



P450MHz; 128MB RAM; 8xCD-ROM; 16MB DirectX video adapter; 1GB free disk space
 

Test System:



Windows XP; Pentium 4 1.7 GHz; Radeon 9100 128 MB; 40 Gig HD; 640 MB RAM

Sony PlayStation 2 UEFA Euro 2004 Microsoft Xbox Metal Slug 3

 
Game Vortex :: PSIllustrated