The graphical engine behind Besieger is impressive, at least on the technical side of things. The overall style of the game is solid, but brings with it a strange feeling that you’ve seen everything here before. Units are also small in comparison to the game's super-sized environments, which are the main graphical attraction. The draw distance for each battleground is very impressive. Forests, mountains, falling snow -- the game has it all and shows it off at every possible moment. Even some of the more subtle effects like swaying trees and day/night cycles are present, adding a nice atmosphere to the carnage. Environments also take into account terrain level, which not only looks really cool, but also factors into gameplay in terms of defensive bonuses if you can control the hill top.
The overall sound quality in Besieger is poor with most effects being drawn from the stock RTS file. Swords clanging, arrows flying -- you've heard it all before. Voice acting isn't the best I've heard, but it’s passable. My biggest complaint is that voices never seem to fit the characters they're meant to portray. Music is good, but doesn't stand out as anything spectacular. Tracks come in two basic variations; quiet and loud. During peaceful times, quiet somber music plays while horns blare out during battle. The effect would have been better if the music didn't all sound alike.