In the event that you havenít actually heard anything about Driv3r
, let me explain. Driv3r
builds upon its predecessors because it continues to deliver mission-based objectives that involve a lot of... well ...driving. As an example, there are times when chasing down an enemy (or outrunning one, including the cops) and thrashing their vehicle is essential to continue the story. And that story is that of a cop named Tanner (thatís you), trying to hunt down a ring of car thieves, and track down 40 hard to find vehicles.
However, this installment of the Driver series does something a bit different. It borrows (a lot) from the Grand Theft Auto series, and allows for a huge world with free-roaming capabilities. What this means is that it is now possible to hijack vehicles and shoot people that get in your way, as well as being able to go on foot to places previously not accessible. However, Driv3r does continue to deliver missions to you automatically, unlike GTAís roam-and-find-missions philosophy.
But, for those out there interested in a completely free-roam game, Driv3r does offer a "Take A Ride" mode of play. Here you will be able to have complete freedom to travel cities and also unlock bonuses. It is also here that a player can attempt to find every little nook and cranny to hide in when the police are in hot pursuit. This is one thing I loved about Driv3r. If the police canít see you, they canít find you. Use this to your advantage and find places to lie low if need be.
Overall, Driv3r is a great game that will keep a playerís interest for a long time. I did have a few issues with the gameplay, however. One of the major issues I found was that shooting an enemy from point blank range in the back of the head wonít kill them, but firing long-range with a machine gun seems to do a better job. Because of this, attempting to use stealth and sneak up behind someone is, in a way, worse that just entering an area with guns blazing. Another major issue with Driv3r is that the controls also seemed to be a bit awkward while on foot, which made the game a bit more difficult that it had to have been.