Visually speaking, Webfoot's newest fighting game for the Game Boy Advance, Dragon Ball Z: Taiketsu
, is fairly attractive. The game features around 15 or so of the most powerful fighters from the DBZ world. The characters are displayed in the sprite based pseudo-3D graphics that the GBA is so famous for. The backgrounds for the fighting arenas are equally as attractive and feature locales from all corners of the Dragon Ball Z world. There's even an arena based inside the DBZ villain Majin Buu. I would say the animations aren't bad either, but this is a fighting game and requires the animations to be above-par. Sadly this is not the case. The animations are merely mediocre, and the game suffers for it.
The sound and music, however, are not attractive. The music is downright pathetic. They have any number of themes to draw upon from the cartoon itself, and none of them were utilized, at least none that I could recognize. It all sounded like extremely generic techno battle garbage. The same goes for the sounds. Lots of stuff they could have pulled in from the show, but it doesn't sound like they used any of it. Most of it sounds 'ok,' but nothing that really sounds any better than humdrum punches and kicks. Some of the trademark energy attacks sound almost familiar, but in the end, they more closely resemble something churned out after half an hour of work.